197,425 Commits over 4,110 Days - 2.00cph!

8 Years Ago
overgrowth wip
8 Years Ago
rocket crane lift animations, prefab, controller
8 Years Ago
skin apply potential fix
8 Years Ago
Fixed lantern glass refract shader
8 Years Ago
Benchmark tings
8 Years Ago
adding what's new screens
8 Years Ago
Fixed roadsigns material
8 Years Ago
unbroke the desires widget a bit
8 Years Ago
▍▅▄▋▌▌▆ ▋█▇█▇▌▊▋ ▍▅▇▊▉▊
8 Years Ago
Fixed icon render skin shading Changed skin materials default tint to not albino
8 Years Ago
sound when xp ring slides in
8 Years Ago
UnitDesires widget takes icons.count from sorted desires, not hardcoded 3
8 Years Ago
more skin debug
8 Years Ago
Added benchmark console command
8 Years Ago
Updated FacePunch.UnityBaseProject stuff
8 Years Ago
removing graph animation and compute shader cuz they break everything
8 Years Ago
Spear craft no longer requires axe
8 Years Ago
- Removed IController arg form EntitySettings.Load paths - Entities persist their IsPlayerControlled flag, restore ref to the player controller on load - Fixed cursor being invisible after
8 Years Ago
debug for skin issues
8 Years Ago
creating trim building components diorama
8 Years Ago
* Entity.DispatchTraceAttack will now error and halt execution like expected when incorrect parameters are given * Entity.HasBoneManipulations, Entity.HasFlexManipulatior and Entity.GetBrushPlaneCount will no longer return no value in case of failure * Entity.GetFlexScale's will return 1 instead of 0 in a specific case where the function fails to get the actual flex scale (to match other fail case returns of this function) * Entity.GetBrushPlaneCount and Entity.GetBrushPlane will now work on brush entities
8 Years Ago
- Console alt button is F9, screenshot moved to print screen - New what's new UI, moved to main menu - Pause UI restart button now quits to menu, renamed as such - Detail view UI tooltip for clothing - Fixed some UI system current screen execution order issues causing bugs with modal state - Version++
8 Years Ago
Loading should actually work now
8 Years Ago
Rocket factory helipad
8 Years Ago
Merge from main
8 Years Ago
manifest phrases icons
8 Years Ago
Loading fixes
bot
8 Years Ago
Automated Windows Build #17
bot
8 Years Ago
Automated OSX Build #17
8 Years Ago
Automated Linux DS Build #17
8 Years Ago
Automated Linux Build #17
8 Years Ago
▅▊▇▌▍ ▅▆▆-▄▄-▋▍▋▋▄▄ ▆▇█▋▉▉ ▋▄▅▌ ▌▋ █▄▇▇▍::███▊▇▋█▉▅▊█▍▌▇
8 Years Ago
Added mast icon Fixed round timer
8 Years Ago
▅▅▋▇▌ ▍▅▆-▆▋-▆▉▅▋█▇ ▅▉▉▉▌▄ ▄▋▇▄ ▉▍ ▍▊▄▌▋::▉▅▉▆▋▄▉▄▋▌▊▄▉▄
8 Years Ago
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
8 Years Ago
update WIP graph panel stuff
8 Years Ago
Fixed mast material Added material swaps to flag marker
8 Years Ago
Fixed night light intensity Fixed caustics at night
bot
8 Years Ago
Automated Windows Build #16
8 Years Ago
Fixed flashlight intensities to match new scale
8 Years Ago
meta
8 Years Ago
pushing the gun trap prefab guide update
8 Years Ago
Don't create weather events while we're in transition
8 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
8 Years Ago
Weather FX tweaks
8 Years Ago
Tweaked interior DOF mode settings Reduced all weather type transition times to 30 game minutes
8 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
8 Years Ago
Rebuilt rust global
8 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
8 Years Ago
Let's use the opportunity to optimize weather change lerping too.