197,326 Commits over 4,110 Days - 2.00cph!
Fixed another filtering NRE
Fixed pontential NRE in UnitDecisionMaker+Filtering when evaluating interaction subscription without filtering by EntityType
Fixed DM Goal priority being broken as all fuck, now used as part of score (testing)
Test auto build trigger #3
Test autio build trigger #2
VPC no longer says it's generating VS2010 projects when generating VS2017 projects
Fixed a bunch of decor rocks not having colliders
Cleaned up item position validity checks post spawn, added to context menu for ItemView
Disabled pathfinding filter again
- WeatherSettings can be flagged as not for use ingame (special weather for map view)
- Rebaked island02 with smaller tile size to reduce floaty units
- Re-enabled pathfinding check in UDM filtering, now uses Unit.Navigation.IsValidDestination for some additional optimisations
- Adjusted shadow cascades and distance, disabled dynamic distance
Remove preview 1 from srcds VDFs
Disabled hacky sincos asm stuff that doesn't work with clang
Added steamworks VDFs for dependency_hell -> testing
northern cave area surroundings
▌ ▅▅▇▋▇ ▉▍█▍▌▊▌▆▌ ▇▉ , ▄▍█▆▇▄ ▆▉▍▊▄
Weather clouds and post stuff, other bits
Rename steam VDFs to match plastic branch
Moved/renamed steamworks scripts, don't send Awesomium libraries to systems that don't need them
Performance UI widget uses unscaled time
- Fixed bad profiler sampler in UDM
- Fixed SetDestination combat mode not properly updating current combat ability when it changes, or setting new destination
- Added new callbacks system for animator bool changes, used for pickup and switch events
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
Create garrysmod.ver during build
Build-Win32.bat & Build-Win32-Projects.bat
Fixed ambient lighting to match brdf and lighting intensity corrections
Deferred shading now supports legacy and core/new brdf simultaneously (transitional)
Octahedron encoding normals by default on core path
Tweaked water shaders to fit recent brdf changes
Fixed command buffer manager sometimes not working properly in edit-mode scene view
Fixed deferred extension sometimes not working properly in edit-mode scene view
Switched deferred extension to command buffer manager instead of ad-hoc
Animator state tags, items callbacks fix
Combat + Items logging, animator stuff
Upload to testing steam branch
re-enable linux/osx depots
Practice crowds set to full and 20%
Replaced old map with new
Rocket final models/LODs/COLs/Prefabs - including interior material variations
Linux client build scripts
Added island02 to scene loader
Fixed potential NRE in UDM filtering
Fixed missing interaction references in some AI assets