197,326 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fixed another filtering NRE
8 Years Ago
Fixed pontential NRE in UnitDecisionMaker+Filtering when evaluating interaction subscription without filtering by EntityType
8 Years Ago
Fixed DM Goal priority being broken as all fuck, now used as part of score (testing)
8 Years Ago
Test #4
8 Years Ago
Test auto build trigger #3
8 Years Ago
Test autio build trigger #2
8 Years Ago
VPC no longer says it's generating VS2010 projects when generating VS2017 projects
8 Years Ago
Test auto build trigger
8 Years Ago
Fixed a bunch of decor rocks not having colliders Cleaned up item position validity checks post spawn, added to context menu for ItemView
8 Years Ago
Disabled pathfinding filter again
8 Years Ago
- WeatherSettings can be flagged as not for use ingame (special weather for map view) - Rebaked island02 with smaller tile size to reduce floaty units - Re-enabled pathfinding check in UDM filtering, now uses Unit.Navigation.IsValidDestination for some additional optimisations - Adjusted shadow cascades and distance, disabled dynamic distance
8 Years Ago
Remove preview 1 from srcds VDFs
8 Years Ago
Disabled hacky sincos asm stuff that doesn't work with clang Added steamworks VDFs for dependency_hell -> testing
8 Years Ago
wip
8 Years Ago
northern cave area surroundings
8 Years Ago
▌ ▅▅▇▋▇ ▉▍█▍▌▊▌▆▌ ▇▉ , ▄▍█▆▇▄ ▆▉▍▊▄
8 Years Ago
Weather clouds and post stuff, other bits
8 Years Ago
Rename steam VDFs to match plastic branch
8 Years Ago
topo fixes
8 Years Ago
More POIs
8 Years Ago
Rebaked island02
8 Years Ago
Remove preview 1
8 Years Ago
Moved/renamed steamworks scripts, don't send Awesomium libraries to systems that don't need them
8 Years Ago
Rocket factory progress
8 Years Ago
Performance UI widget uses unscaled time
8 Years Ago
- Fixed bad profiler sampler in UDM - Fixed SetDestination combat mode not properly updating current combat ability when it changes, or setting new destination - Added new callbacks system for animator bool changes, used for pickup and switch events
8 Years Ago
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
8 Years Ago
Create garrysmod.ver during build
8 Years Ago
Build-Win32.bat & Build-Win32-Projects.bat
8 Years Ago
Remove old build scripts
8 Years Ago
Merge from main
8 Years Ago
Fixed ambient lighting to match brdf and lighting intensity corrections Deferred shading now supports legacy and core/new brdf simultaneously (transitional) Octahedron encoding normals by default on core path Tweaked water shaders to fit recent brdf changes Fixed command buffer manager sometimes not working properly in edit-mode scene view Fixed deferred extension sometimes not working properly in edit-mode scene view Switched deferred extension to command buffer manager instead of ad-hoc
8 Years Ago
Animator state tags, items callbacks fix
8 Years Ago
Combat + Items logging, animator stuff
8 Years Ago
Upload to testing steam branch
8 Years Ago
re-enable linux/osx depots
8 Years Ago
latest
8 Years Ago
Practice crowds set to full and 20%
8 Years Ago
Build linux DS too
8 Years Ago
Replaced old map with new
8 Years Ago
launch_site level update
8 Years Ago
Rocket final models/LODs/COLs/Prefabs - including interior material variations
8 Years Ago
Linux client build scripts
8 Years Ago
tier 2 missing files
8 Years Ago
Added island02 to scene loader
8 Years Ago
Fixed potential NRE in UDM filtering Fixed missing interaction references in some AI assets