197,335 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Practice crowds set to full and 20%
8 Years Ago
Build linux DS too
8 Years Ago
Replaced old map with new
8 Years Ago
launch_site level update
8 Years Ago
Rocket final models/LODs/COLs/Prefabs - including interior material variations
8 Years Ago
Linux client build scripts
8 Years Ago
tier 2 missing files
8 Years Ago
Added island02 to scene loader
8 Years Ago
Fixed potential NRE in UDM filtering Fixed missing interaction references in some AI assets
8 Years Ago
Intention removed from Action execution, always written to blackboard during BehaviourChain is constructed IIntention ported to abstract BaseIntention, handles blackboard write internally Removed modes from some actions (DepositEntity, FeedItemToTarget) Removed a bunch of intention based Actions & Behaviours
8 Years Ago
macOS builds use 1 makefile instead of 2, removed crazy verbose options
8 Years Ago
- Fixed Combat not resetting the active combat ability when dropping (or throwing) a weapon - People will now pick up their last thrown weapon after combat - Weather only ticks in GameState.Game - Added weather type for the overview map - Weather supports TOD scattering height falloff - SmartObject interaction position groups enable/disable positions when all plans associated with the group are disabled - Improved Building interaction state management
8 Years Ago
player areas now know about their crowd crowd attendance is set from the server sent streak value help button is now ignored when you mouseover it while turning camera
8 Years Ago
Link to correct libtogl on OSX builds for real this time
8 Years Ago
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8 Years Ago
More
8 Years Ago
Removed a bunch of redundant Units.Items[].AsItem usage
8 Years Ago
Crowd randomised, attendance can bet set to a percentage based on streak
8 Years Ago
Unit items debug collates items by Id Fixed projectiles not being dropped properly Fixed combat component usage of UnitView.FaceTarget
8 Years Ago
Merged linking from source_posix_base.vpc
8 Years Ago
Merged proper togl linking for OSX in appframework/launcher/shaderapidx9 VPC scripts, might work
8 Years Ago
makefile syntax error!!
8 Years Ago
UnitAttachmentsEditor fixes and cleanup Fixed AP data for arrow
8 Years Ago
Remove libtogl.dylib from repo
8 Years Ago
-Wno-inconsistent-missing-override for clang builds
8 Years Ago
Improved combat projectile handling Fixed AttackUnit action callback NRE, removed stupid code in Tick
8 Years Ago
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
8 Years Ago
rocket decals, decal textures, backup
8 Years Ago
Fixed missing key error in DecisionMaker.ModuleIsValid
8 Years Ago
Toggle between map sizes
8 Years Ago
New map scales with truck speed Added mini map background
8 Years Ago
Fixed ripple
8 Years Ago
anims
8 Years Ago
Some crowd setup
8 Years Ago
Testing hack fix for eye adapatation NRE
8 Years Ago
Create instance of grass material at runtime to avoid local changes
8 Years Ago
OSX build scripts
8 Years Ago
Move windows scripts in to win32 dir
8 Years Ago
Updated map mode switching Added scale
8 Years Ago
some improvement to combat anims maybe
8 Years Ago
Removed oil paint shader
8 Years Ago
VPC: Added VCPROJ Solution GUID for VS2017 projects
8 Years Ago
Run premake before building dependants
8 Years Ago
VPC: Update fmtstr, remove perforce stuff, builds with VS2017
8 Years Ago
New build scripts