197,434 Commits over 4,110 Days - 2.00cph!
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.
FOR FUCK SAKE UI target marker
Prevent loading saves while players are connected
Automated Windows Build #721
FOR FUCK SAKE In range marker
Automated Linux DS Build #721
Automated Linux Build #721
Added -notty startup parameter for Linux srcds
Server load commandline flag, and save/load console commands.
Got save backups working correctly
NetworkPlayers get saved, and parented correctly from load.
Automated Windows Build #720
Merge & removed player areas from scene, started splitting to prefabs with hierachy
Automated Linux Build #720
Automated Linux DS Build #720
Disable removal of managed ConVars until it works properly (Lua is getting stale convar pointers somehow)
some avatar setup prep work
Hacky copy/paste for stat manips data, drawer fuckeries
Evaluate abilities for held items for self radial
FOR FUCK SAKE WIP history stuff
Your turn is now auto-ended if none of your units can move or attack and you have CP left
Fixed consumables causing people to disappear
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
Player areas now get hidden/shown correctly
Item attachments boilerplate
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
Consumable can do without DateTime
added %area for attack descriptions, updated healer attack description
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects
CraftableParameters editor drawer
Improvements to AssetMenu/List categorization
Fixed various NPOT textures.
Player profile win/loss counts are now real
Fixed player profile button level starting at 0
map name and date are now used for match history events
DataAsset.CompareTo invert for sorting in AssetMenu/List drawers