197,434 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.
8 Years Ago
FOR FUCK SAKE UI target marker
8 Years Ago
Prevent loading saves while players are connected
bot
8 Years Ago
Automated Windows Build #721
8 Years Ago
FOR FUCK SAKE In range marker
bot
8 Years Ago
Automated OSX Build #721
8 Years Ago
Automated Linux DS Build #721
8 Years Ago
Automated Linux Build #721
8 Years Ago
Added -notty startup parameter for Linux srcds
8 Years Ago
more
8 Years Ago
Server load commandline flag, and save/load console commands.
8 Years Ago
avatar chat bubble
8 Years Ago
Got save backups working correctly
8 Years Ago
more avatar setup
8 Years Ago
Data save
8 Years Ago
More
8 Years Ago
more
bot
8 Years Ago
Automated OSX Build #720
8 Years Ago
NetworkPlayers get saved, and parented correctly from load.
bot
8 Years Ago
Automated Windows Build #720
8 Years Ago
Merge & removed player areas from scene, started splitting to prefabs with hierachy
8 Years Ago
Automated Linux Build #720
8 Years Ago
Automated Linux DS Build #720
8 Years Ago
Disable removal of managed ConVars until it works properly (Lua is getting stale convar pointers somehow)
8 Years Ago
FOR FUCK SAKE Ui tweak
8 Years Ago
Save applied truck parts
8 Years Ago
some avatar setup prep work
8 Years Ago
Editor crap
8 Years Ago
Hacky copy/paste for stat manips data, drawer fuckeries
8 Years Ago
Evaluate abilities for held items for self radial
8 Years Ago
FOR FUCK SAKE WIP history stuff
8 Years Ago
Meat on a stick
8 Years Ago
Your turn is now auto-ended if none of your units can move or attack and you have CP left
8 Years Ago
Fixed consumables causing people to disappear
8 Years Ago
More
8 Years Ago
ItemAttachments progress
8 Years Ago
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
8 Years Ago
Player areas now get hidden/shown correctly
8 Years Ago
Item attachments boilerplate
8 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
8 Years Ago
Some consumables data
8 Years Ago
Consumable can do without DateTime
8 Years Ago
added %area for attack descriptions, updated healer attack description
8 Years Ago
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects CraftableParameters editor drawer Improvements to AssetMenu/List categorization
8 Years Ago
scene stuff
8 Years Ago
Fixed various NPOT textures.
8 Years Ago
Player profile win/loss counts are now real
8 Years Ago
Fixed player profile button level starting at 0
8 Years Ago
map name and date are now used for match history events
8 Years Ago
DataAsset.CompareTo invert for sorting in AssetMenu/List drawers