256,238 Commits over 4,018 Days - 2.66cph!
Applied all feedback tweaks.
Putting the more radical changes on a branch to get the no-brainer ones in sooner.
Revert/disable water body until shader is ready
Fixed error in foliage-billboard
Testing terrain carving via vertex culling instead of per-pixel clip
Merge from main/hdrp/2019.2
Added ParameterCollection.GetAliasExpression
Docs: added link between classes and their corresponding resource types
Updated Facepunch.ExpressionStrings
First pass of FuncParam docgen
Move the "env_sprite is rendering bad material" to developer 1 because it's annoying and the crash is very rare
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Added "dontcreate" option to "settings" section of <gamemodename>.txt, used for gmod_maxammo in sandbox.txt
Don't reset NET_IsMultiplayer, just use IsInGame() for SHIFT+F2
Terrain carving
Added Terrain Alpha Vertex Sampler SF
horse animation and random circle fixes
fixed helicopter debris temperature
Adding current policy documents
Regen remaining ASE shaders
Deleted unused ASE template
Removing some hacks that were added for the old version of local space ClientIOLine
merge from screen_settings
Merge from SoundFollowCollider
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[D11] Fix for floating train tracks
SoundFollowCollider optimization.
Adds frontend server filter/favorite sfx
Adds frontend server filter/favorite sfx
Detect the resolution used from the unity launcher and update the convar/UI with it.
fix header parallax header render
Build
Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag.