198,659 Commits over 4,140 Days - 2.00cph!

bot
8 Years Ago
Automated Windows Build #3
8 Years Ago
let's reset the building construction state data when adding an upgrade
8 Years Ago
Fix for construction state not being properly initialized when upgrading a building
8 Years Ago
more
8 Years Ago
Item Producer.
8 Years Ago
Launch_site level design first pass / lines of sight & flow launch site model rocket crane model
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
merge from main
8 Years Ago
enabled mouse look
8 Years Ago
Added in UI
8 Years Ago
more
8 Years Ago
added loads more collidables to test_arena_3
8 Years Ago
Updated lamp posts
8 Years Ago
removed out of reach cones and cubes
8 Years Ago
Tire effects
8 Years Ago
added more collidables to test_arena_3 removed white test cubes
8 Years Ago
reduced long-hover delay from 0.3 to 0.15
8 Years Ago
Lowered dead zone speed
8 Years Ago
Esc unlocks mouse
8 Years Ago
fixed collision on half pipe
8 Years Ago
missed scene
8 Years Ago
missed scene
8 Years Ago
Reverse orbit
8 Years Ago
merge from main
8 Years Ago
more
8 Years Ago
more
8 Years Ago
fixed up halfpipe clipping
8 Years Ago
added boxes to test_arena_3, made ramp collision longer
8 Years Ago
Updated debris for multiple parts
8 Years Ago
merge with drug branch
8 Years Ago
fix
8 Years Ago
rocket wagon greybox
8 Years Ago
added tunnel, half pipe, gib fences and lampposts to test_arena_3
8 Years Ago
Merging in the latest from Main
8 Years Ago
Allow holding drug items while in vehicle
8 Years Ago
FOR FUCK SAKE missing texture
8 Years Ago
FOR FUCK SAKE icons/camera FOR FUCK SAKE wall texture FOR FUCK SAKE some file cleanup
8 Years Ago
Merging in basic working drug system. No money is involved yet but drugs can be sold to NPCs and NPCs know what they want.
8 Years Ago
Debug panel should only show active SmartObject Subscriptions
8 Years Ago
Interaction display handling improvements
8 Years Ago
FOR FUCK SAKE unit panel
8 Years Ago
Added the base itemproducer. Need UI.
8 Years Ago
Temp override goes away if drug level one lower reaches addiction level 0
8 Years Ago
Fix for class/struct bug
8 Years Ago
Handling the change of CharacterMotorState in the new ProtoBuf implementation from struct to class, meaning every Move call returned was now pointing to the same address. Creating a new move state for each call instead.
8 Years Ago
Data
8 Years Ago
Machine processes check for dependencies on their Entity's parent
8 Years Ago
Toned down collision response, fixed keyboard reverse controls, added motion blur on boost