255,066 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Merge minor fix
6 Years Ago
Disable TechTreeElement custom editor, was breaking Entity Selector attribute More navigation fixes for floors Disable elevator Cleaned up some input, Escape now cancels out of UI panels, Tab/Shift+Tab moves up down in floors, can hold LShift and scroll to change floors First pass on exposing floor placement for players Adds a floor upgrade option to the structural section of the build menu WIP UI when building floors
6 Years Ago
Bugfix for client
6 Years Ago
Merge updated ghost detection
6 Years Ago
New ghost detection
6 Years Ago
removing some unused textures
6 Years Ago
re set pc texture compression on unit textures simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
6 Years Ago
Fix super weird compiler bug (I think)
6 Years Ago
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
6 Years Ago
merge
6 Years Ago
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
6 Years Ago
Fixed some divergence warnings
6 Years Ago
Added command line option to unlock all levels
6 Years Ago
Fix build errors in standalone
6 Years Ago
Initial terrain editor and support for multiple material blending on terrain by using weightmaps Fix terrain creation using incorrect number of verts Merge branch 'master' of github.com:Facepunch/SandboxGame Add function to edit terrain weightmaps at runtime. Add temp terrain tool to test painting. Merge branch 'master' of github.com:Facepunch/SandboxGame Add function to get terrain weightmap data from a region of a layer Unlock weightmap mip data once finished reading from it Fix weightmap sampling Use dev dirt/grass material blend to test terrain painting
6 Years Ago
Merge from main
6 Years Ago
Fix procgen after the terrain maps get unloaded
6 Years Ago
Reapplied 35876 + lightLOD NRE fix
6 Years Ago
Install SteamNetworkingSockets events when initializing SteamServer Merge pull request #269 from laurirasanen/master Install SteamNetworkingSockets events when initializing SteamServer
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
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6 Years Ago
WIP lazy loading monument terrain maps, also unload them when finished loading the map
6 Years Ago
Added some extra resolution options Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
subtracting 35876 due to errors
6 Years Ago
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6 Years Ago
network++
6 Years Ago
fixed some trophies broken materials
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed holosight scope glass
6 Years Ago
Pulling cs35914
6 Years Ago
pulling cs35915
6 Years Ago
Prevent object is active or not active and is being active or inactive errors on close
6 Years Ago
Prevent animator warnings on spawning doors
6 Years Ago
Removed a ton of PostProcessing effects we're probably not going to use again
6 Years Ago
lock levels
6 Years Ago
increment progression
6 Years Ago
Removing some shaders that we're defo not gonna use
6 Years Ago
Fixed codegen for Repeat
6 Years Ago
oil rig scientist loot nerf
6 Years Ago
misc testing changes Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
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6 Years Ago
Added ignoreNullRef support to CallMethod codegen
6 Years Ago
Some minor navmesh changes and additions from CS:GO branch CNavArea.IsBlocked 1st argument is optional Added CNavArea.AddHidingSpot( pos, flags ) CNavArea.GetHidingSpots how has an optional 1st argument = flags
6 Years Ago
added invisible_collider & prevent_movment_volume prefabs for map makers