224,790 Commits over 3,714 Days - 2.52cph!
keep assignments aligned
updated build
not sure. some confusion and resets
updated build
Merge branch 'master' of github.com:Facepunch/PxcEditor
Inventory menu should now default to the inventory set that's equipped when opened
Should also switch the actively equipped set when the set is switched in the UI
Allow showing server console in editor again, making it an option in WiseGuysTools. Removed the no-longer-used skipInitialSpawnScreen toggle.
tweak colorkit
fix detail card sorting bug (hopefully)
Fixed some server compile errors
Delete BasePlayer-StatusEffects (again?)
Recommit player prefab
changed tube wall shape
tube filling base class
spawn both kinds of filling
dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed
tube only rotates diagonally
filling2 pixelgroups
filling3
other filling pxcs
Asset cleanup, island1 terrain fix
Fixed warmth consideration returning shite
Specular all the things
created morphs and lods for facial hair 2 and set up in scene
Getmask worked out. Fucking progress.
Removed Need stat types from the codebase, replaced all scoring with inverse considerations of the corresponding vital. (With the exception of Warmth, which now has its own consideration using the calculation from the simulator)
Considerations now hold a default response curve which can be used by wrappers
Validated a shitload of data
going home, sort of worked out some stuff
Latest Data
Design work
Progress
Fiddling
New Thread threadicon tweaks
Better domain override
Rust domain style fixes
Header design
Forum Stats on sidebar
Event log in sidebar
Show latest threads on sidebar
Bit of profiler work
Profiler, faster styles
Profile Shit
Profile Razor
New thread, forum subscription
Latest Data
Don't level up while banned
Embeds can store settings (images store size to avoid page bounce)
Pagnation styles
Pagnation thread view
Reply Box Styles
Background images, mentions styles
Fixed vuejs leak in drawer
Nicer video embed
New rating list
New vote buttons
Header controls work again
Post + Subscribe works
Images/Videos/Audio uploaded with correct mime type so can view in new page
Sticky styles
Search design
Shop design, change username, change background, upgrade to gold
Better handling of broken embeds
Commit styles
Help page styles
Options styles
fixed wide design mode
roadmap styles
Admin page styles, can edit username/emails
Release
createresume prefabs, layout
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
mocking up UI for career creation/resume/saves
Tribe cohesion join/leave events now gated by thresholds used for the chance change calculations
Admin page styles, can edit username/emails
Fixed NRE, cleaned up pool management in AudioManager
Audio sources pull default values from prefabs on returning to pool
Mixer tweaks
Added controller and test scene
Better handling of broken embeds
Commit styles
Help page styles
Options styles
fixed wide design mode
roadmap styles
Re-worked food need tiers
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
quick implementation of Texture2D caching on access for LogoImage
Search design
Shop design, change username, change background, upgrade to gold
Tribe necessities UI elements change color according to the curve-evaluated time since start, flash & show icon when critical
Removed cohesion effect events
set placeholder values to N/A instead of numbers on matchoutcome screen
* Added PLAYERANIMEVENT_CANCEL_RELOAD enum
* Automatically fire PLAYERANIMEVENT_CANCEL_RELOAD on weapon switch
* Moved the Map and Source Engine version text when console is open a bit down so it can be read
career UIUnit_Detail now shows modified stat values to include mods