224,790 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Merging Pal's crit fix
6 Years Ago
keep assignments aligned updated build not sure. some confusion and resets updated build Merge branch 'master' of github.com:Facepunch/PxcEditor
6 Years Ago
Inventory menu should now default to the inventory set that's equipped when opened Should also switch the actively equipped set when the set is switched in the UI
6 Years Ago
Allow showing server console in editor again, making it an option in WiseGuysTools. Removed the no-longer-used skipInitialSpawnScreen toggle.
6 Years Ago
Scene
6 Years Ago
Splats.
6 Years Ago
Scene
6 Years Ago
tweak colorkit fix detail card sorting bug (hopefully)
6 Years Ago
Minor stuff
6 Years Ago
Staff throw error fix.
6 Years Ago
Fixed some server compile errors
6 Years Ago
Porting ZGameMode.
6 Years Ago
Delete BasePlayer-StatusEffects (again?) Recommit player prefab
6 Years Ago
changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs
6 Years Ago
Asset cleanup, island1 terrain fix
6 Years Ago
Fixed warmth consideration returning shite Specular all the things
6 Years Ago
created morphs and lods for facial hair 2 and set up in scene
6 Years Ago
Getmask worked out. Fucking progress.
6 Years Ago
Trap tests
6 Years Ago
Scene stuff
6 Years Ago
Removed Need stat types from the codebase, replaced all scoring with inverse considerations of the corresponding vital. (With the exception of Warmth, which now has its own consideration using the calculation from the simulator) Considerations now hold a default response curve which can be used by wrappers Validated a shitload of data
6 Years Ago
going home, sort of worked out some stuff
6 Years Ago
Latest Data Design work Progress Fiddling New Thread threadicon tweaks Better domain override Rust domain style fixes Header design Forum Stats on sidebar Event log in sidebar Show latest threads on sidebar Bit of profiler work Profiler, faster styles Profile Shit Profile Razor New thread, forum subscription Latest Data Don't level up while banned Embeds can store settings (images store size to avoid page bounce) Pagnation styles Pagnation thread view Reply Box Styles Background images, mentions styles Fixed vuejs leak in drawer Nicer video embed New rating list New vote buttons Header controls work again Post + Subscribe works Images/Videos/Audio uploaded with correct mime type so can view in new page Sticky styles Search design Shop design, change username, change background, upgrade to gold Better handling of broken embeds Commit styles Help page styles Options styles fixed wide design mode roadmap styles Admin page styles, can edit username/emails Release
6 Years Ago
Ground angle tests
6 Years Ago
createresume prefabs, layout
6 Years Ago
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
6 Years Ago
mocking up UI for career creation/resume/saves
6 Years Ago
Tribe cohesion join/leave events now gated by thresholds used for the chance change calculations
6 Years Ago
Admin page styles, can edit username/emails
6 Years Ago
Fixed NRE, cleaned up pool management in AudioManager
6 Years Ago
Audio sources pull default values from prefabs on returning to pool Mixer tweaks
6 Years Ago
Added controller and test scene
6 Years Ago
Save
6 Years Ago
Better handling of broken embeds Commit styles Help page styles Options styles fixed wide design mode roadmap styles
6 Years Ago
Re-worked food need tiers
6 Years Ago
more
6 Years Ago
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
6 Years Ago
Storm FX
6 Years Ago
More rain bits
6 Years Ago
quick implementation of Texture2D caching on access for LogoImage
6 Years Ago
missed
6 Years Ago
wip career creation prep
6 Years Ago
Rain FX tweaks
6 Years Ago
Search design Shop design, change username, change background, upgrade to gold
6 Years Ago
Tribe necessities UI elements change color according to the curve-evaluated time since start, flash & show icon when critical Removed cohesion effect events
6 Years Ago
set placeholder values to N/A instead of numbers on matchoutcome screen
6 Years Ago
remove test news posts
6 Years Ago
* Added PLAYERANIMEVENT_CANCEL_RELOAD enum * Automatically fire PLAYERANIMEVENT_CANCEL_RELOAD on weapon switch * Moved the Map and Source Engine version text when console is open a bit down so it can be read
6 Years Ago
update news entry
6 Years Ago
career UIUnit_Detail now shows modified stat values to include mods