223,536 Commits over 3,684 Days - 2.53cph!
Redid the crafting category widgets so that the damn click sound doesn't play at 100db every single time you run the game.
Fixed UIElement.Hide without animation not disabling the component
Fixed UIElement.enabled being set before the state tweener had finished
Building construction logging added to debug window.
Excluded a bunch of prefabs from being navmesh considered.
TOD long/lat is in Newport
Category fix
Set repair job to high priority
Block search auto focus when using eyerdropper
More meal NRE wrapping
Maybe fixed some contract errors on load
GameEvents, lerp to button press player
Removing some unused shit
update logo stuff and career UI
Bar now distributes beer bottles, hold pos fixes
Asteroid Loot location and pickup blueprints
Just need to code opening of loot.
Remove old stars widget
Some logs
Play construction sfx while placing props
Wine bar description change
First stockpile is free
Increased passenger sizes on ships
Fixed route unlock requirement text
Contract condition stuff
Route unlocked notification
Fixed route info not showing level up rewards when selected
New route modifier system
Didn't mean to change tick rate
Variable interpolation clock now handles a long wait between ticks, as well as simple latency
Scene spawns & some tweaks.
New smooth interpolation system for client vehicles, regardless of client tick rate. Some minor issues remaining.
Metabolism spell test.
Manifest.
Added a continue widget to the main menu
Fixed not being able to access fleet
Spellcasting bool for weapons.
Flagged the staves.
Committing jittery vehicles without smoothing, before I write a new smoothing solution that'll interpolate nicely between ticks
What's New info
Disabled inventory and research entitlements + all item rewards
Potentially fixed a stove serialisation issue
Backdrop dock stuff
Shield orientation stuff.
Target healthbars visible at a proper distance.
Visibilty on planet land and orbit.
Cars run at the right speed again, but with some physics issues. Going to tweak things.
More flexible Scientist spawns.
Missed one distance to sqr distance convertion
Slight improvement to scientist reload on spawn
Added SmoothQuaternion (for spectating view angles)
Should no longer be possible for buildings to have more registered items than required.
Various progression data changes.
Fixed Ordered Item selector.
Spectate fix, Gameover screen showing during load fix, escape menu cleanup