223,536 Commits over 3,684 Days - 2.53cph!

6 Years Ago
Redid the crafting category widgets so that the damn click sound doesn't play at 100db every single time you run the game.
6 Years Ago
Fixed UIElement.Hide without animation not disabling the component
6 Years Ago
Fixed UIElement.enabled being set before the state tweener had finished
6 Years Ago
Scene
6 Years Ago
Building construction logging added to debug window.
6 Years Ago
Excluded a bunch of prefabs from being navmesh considered.
6 Years Ago
TOD long/lat is in Newport
6 Years Ago
fixes
6 Years Ago
Category fix Set repair job to high priority Block search auto focus when using eyerdropper More meal NRE wrapping
6 Years Ago
data
6 Years Ago
Gold finished.
6 Years Ago
Mailbox repairable
6 Years Ago
Quick NRE fix
6 Years Ago
Maybe fixed some contract errors on load
6 Years Ago
GameEvents, lerp to button press player
6 Years Ago
Removing some unused shit
6 Years Ago
Codegen
6 Years Ago
Various
6 Years Ago
Scene spawns.
6 Years Ago
update logo stuff and career UI
6 Years Ago
Contract complete sfx
6 Years Ago
Notification sfx
6 Years Ago
Bar now distributes beer bottles, hold pos fixes
6 Years Ago
Asteroid Loot location and pickup blueprints Just need to code opening of loot.
6 Years Ago
Remove old stars widget Some logs Play construction sfx while placing props Wine bar description change First stockpile is free Increased passenger sizes on ships Fixed route unlock requirement text Contract condition stuff
6 Years Ago
Route unlocked notification
6 Years Ago
Fixed route info not showing level up rewards when selected New route modifier system
6 Years Ago
Didn't mean to change tick rate
6 Years Ago
Increase NPC count again
6 Years Ago
Variable interpolation clock now handles a long wait between ticks, as well as simple latency
6 Years Ago
Scene spawns & some tweaks.
6 Years Ago
New smooth interpolation system for client vehicles, regardless of client tick rate. Some minor issues remaining.
6 Years Ago
Starting equip.
6 Years Ago
Metabolism spell test. Manifest.
6 Years Ago
Added a continue widget to the main menu Fixed not being able to access fleet
6 Years Ago
Revert water prefab
6 Years Ago
Spellcasting bool for weapons. Flagged the staves.
6 Years Ago
Committing jittery vehicles without smoothing, before I write a new smoothing solution that'll interpolate nicely between ticks
6 Years Ago
Water crap
6 Years Ago
What's New info Disabled inventory and research entitlements + all item rewards Potentially fixed a stove serialisation issue Backdrop dock stuff
6 Years Ago
Shield orientation stuff. Target healthbars visible at a proper distance.
6 Years Ago
Visibilty on planet land and orbit.
6 Years Ago
Can exit vehicles
6 Years Ago
Vehicle physics tweaks
6 Years Ago
Cars run at the right speed again, but with some physics issues. Going to tweak things.
6 Years Ago
Build using mono
6 Years Ago
More flexible Scientist spawns. Missed one distance to sqr distance convertion Slight improvement to scientist reload on spawn
6 Years Ago
Added SmoothQuaternion (for spectating view angles)
6 Years Ago
Should no longer be possible for buildings to have more registered items than required. Various progression data changes. Fixed Ordered Item selector.
6 Years Ago
Spectate fix, Gameover screen showing during load fix, escape menu cleanup