255,083 Commits over 3,990 Days - 2.66cph!
Image slider loading holder, User component, Gameinfo, table and button changes
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
see thru tile pass/shader tweak
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[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
[D11][UI] Adjustments to the server wipe warning
Cache GetBounds() in SceneLOD
[D11] [UI] Removed unused recycler visuals code.
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
claw changes
reset speechbubble textcolorfunc
some laser stage changes
orb grid polish
changed styling for fuse speech bubbles
some speech
invasion changes
invasion ship1 stuff
Generating the slider off real data + test screenshots
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
Foliage shader (needs wind etc)
Disable swipe rotate, pinch zoom, drag panning.
backup shader/generic rock/cliff_field_b mesh and material
Switch mouse input back to triggering actions on mouse down
[D11] [UI] Recycler Icon update functions and callbacks.
[D11][UI] Enabled rucksack icon messaging effects.
Added option to disable board trim
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
switching to unity 2019.1.5 to fix UI images related error
fix some error in the jumper and icer hierarchy preventing the anim to play
More material swaps
More materials, fixed damaged effects being spawned on props
Seal off interior/exterior spaces, place new exterior archway to connect these spaces
Propogate floor level across hazards
update icon renderer setting
adding jumper and icer to career logo and trophies
adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database
re render trophies icons for consistency
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
Don't run hazard systems when there are no hazards
Merge branch 'master' into floors
Job popups now respect viewing floor
stop turning on the spot when dismounted
Don't run hazard systems when there are no hazards
Fixed being able to delete or eyedrop the elevator
Added a menu item to reset the clip level to max
Reworked ceiling clip system to use new floor clipping system instead of the old ship shell faders
Exception fix
Railing improvements, less holes in the side of ships
horse obstacle detection improvements
animated laggy ass
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
Revert my roof fix, added explanation comment
Telemetry only used in debug builds
Fixed some more divergence warnings
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
Move "Attempted to use an unsupported muzzle flash type" to DevWarning
Gib transparency works
"noclip" drive mode can be exited now
Also clean up the files
Searching full model path works now
Trails are clamped in Dupe func, not tool
Also discard 0 start 0 end size trails
Added info_survivor_rescue spawnpoints
Removed info_survivor_position for the time being, c1m4_atrium has one of those in a box under the map
Fix some rotation and crouch problems etc.
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)