224,797 Commits over 3,714 Days - 2.52cph!

6 Years Ago
6 Years Ago
LogError instead of normal Log if save files are invalid
6 Years Ago
SupplyInfo fix
6 Years Ago
Refactored Group.Supplies a bit, now stores a dictionary of SupplyTypes, SupplyInfo. Made OnSuppliesChanged static Added static Cohesion.OnValueChanged event TribeWidget now listens to events from supplies and cohesion rather than doing bullshit in Update
6 Years Ago
Re-implemented options menu navigation Fixed repeating axis controls Re-implemented ButtonOptionsItem input Re-implemented SliderOptionsItem input Re-implemented ToggleOptionsItem input Re-implemented ComboOptionsItem input
6 Years Ago
more.
6 Years Ago
Debug label
6 Years Ago
Merge from hair_caps
6 Years Ago
Got controller button prompts working again
6 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs ribs stage ribs boss switches between 2 anims Merge branch 'master' into rewired More button prompt re-implementation
6 Years Ago
female damage mesh name change possibly broke something in animations its complaining about missing file refrence
6 Years Ago
progress on persisting ragdoll state
6 Years Ago
Camera particle FX are set to DontDestroyOnLoad Added supplies debug flag Debug settings tab uses reflection to automagically draw all bools from BeforeDebug
6 Years Ago
Merge from main
6 Years Ago
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
6 Years Ago
Version++
6 Years Ago
Fixed player commanded building being cleared by Current Goal change
6 Years Ago
Fixed BeforeDebug init not grabbing properties
6 Years Ago
Fixed some debug values not being properly saved and loaded on init in BeforeDebug (made things not work until the debug settings window had been opened) Fixed entity inspection window not automatically opening when the player toggles the detail view with a unit selected Fixed unlocks with missing need requirement data
6 Years Ago
Hapis progress
6 Years Ago
Fixed Tribe not having a cohesion component
6 Years Ago
forgot to tick these
6 Years Ago
wip basic career creation screen, scripts, setup
6 Years Ago
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
6 Years Ago
correct team logo shows on career save slots
6 Years Ago
each career save slot has it's own team logo folder
6 Years Ago
Fixed missing warmth bonus on Goal.MakeFIre
6 Years Ago
save slot delete button works
6 Years Ago
Renamed GroupNecessities to GroupNeeds
6 Years Ago
more
6 Years Ago
fix for human female having wrong damage overlay mesh name causing unit portraits to not get synced with unit health
6 Years Ago
Implemented max number of builders per building.
6 Years Ago
Skipping to the morning uses the current human seasonal sleep range end time
6 Years Ago
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
6 Years Ago
Fixed GameSpeedControlsWidget not hiding the sleep/skip button on refresh Fixed UnitInfoWidget portraits being out of sync with the unit's view Humans now have seasonal sleep patterns
6 Years Ago
Fixed roles widget not updating counts when a member leaves the group Units.Roles now resets role on death
6 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
6 Years Ago
merge to main
6 Years Ago
merge from main
6 Years Ago
further tweaks
6 Years Ago
Security door prefabs
6 Years Ago
Back to the other.
6 Years Ago
Security door files - textures/models/materials
6 Years Ago
Reverted bootstrap
6 Years Ago
Show modifiers on tech tree tooltip
6 Years Ago
Minor bugfix
6 Years Ago
Asset bundle splits
6 Years Ago
Main change here is actually bumping the project .NET version so that I could use ObservableCollection.
6 Years Ago
More stat stuff Can now upgrade the ship chassis via the tech tree
6 Years Ago
ribs stage ribs boss switches between 2 anims