255,056 Commits over 3,990 Days - 2.66cph!
Added MeshCollider pool for d11worldspawn objects
wwww refactor and some media query fixing
build
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
Increased Burner attack range 4->5
[D11] Fix controls for building context height adjustment
Fixed ENT.Use not working for "ai" SENTs
Fixed missing runtime data exception on MeshInstanceManager
More tiki bar work, fix room areas not respecting blocked wall locations
ai.GetTaskID returns non global values
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Navigator can now detect when it's stuck and trigger a repath
Build notes and control prompts no longer block clicks
Setting up drug dealer interactions
Delete Entity.GetEntityToWorldTransformMatrix
Entity.GetParentToWorldTransformMatrix => Entity.GetParentWorldTransformMatrix to match existing Entity.GetWorldTransformMatrix
Added Entity.GetParentToWorldTransformMatrix and Entity.GetEntityToWorldTransformMatrix
Move repair logic to staff out of maintenance
Added cloud shadows package, hooked up in main scene
Convert some overcrowding ints to boosl now that we're in modern burst
Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger
New company icon, updated ship entrance
Fix service staff error
Update default starter blueprint
Fix blueprint load not getting company logo material
Fix company secondary colours not being reflected on outside trim
Updated both scenario starting blueprints
Food supply room icon
Power and water dedicated rooms now offer more power/water than the standard utilty room and can reach further
WIP tiki bar
Moved wall neighbour calculations into threads, should speed up placing rooms and expansions
Wall tweaks
Fixed Premium lounge always requiring power
Don't show resource popups for rooms that have met their requirements
Update resources tutorial, convert tutorial panel to tmpro
Updated resources contract to include food and new conditions, remove old deprecated staff contract
Condition fix
Hacky fix for sprite update changes not occuring in 2019.1
Colour swapper NRE fix
Fix hud popups being depooled with their minimised state remembered
Fixed the staff hire point popup wrong pivot
Added a small fade out animation when player click completes jobs
Came up with a really bad solution for unity's image color setting bug on the category widget
First pass on What's New
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Merge branch 'master' into lwrp
More material fixes
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serverlist.AddCurrentServerToFavorites uses proper appid
Came up with a really bad solution for unity's image color setting bug on the category widget
First pass on What's New
orb font, some orb speech
fix tentacle non-existent pattern
some orb variety
sfxVolleyVoiceLimit (default=1, volley sfx wont overlap)
assigned some new intro boss shoot sfx
RCON no longer accepts and reads from clients when there is no password set on the server
RCON will drop connections that try to send too much data
Fix prefab/instance issues
Fix missing prefab assignment
More refactoring. All NPC interaction is now via interaction sets assigned to the character type.
Fix hud popups being depooled with their minimised state remembered
Fixed the staff hire point popup wrong pivot
Added a small fade out animation when player click completes jobs
Correct Bass.dll error code to string definitions
Update bass.dll to a SUPER SECRET version for potential crash fix
Update resources tutorial, convert tutorial panel to tmpro
Updated resources contract to include food and new conditions, remove old deprecated staff contract
Condition fix
Hacky fix for sprite update changes not occuring in 2019.1
Colour swapper NRE fix
Refactor NPC commands to work better with game modes etc.
Buildlings + can now spawn NetworkEntities from a sub scene.
Removed random UnityEditorInternal reference
Merge branch 'master' of SpaceUsurperUnity
bit of laser variety
Merge branch 'master' of SpaceUsurperUnity
laser speech line
Merge branch 'master' of SpaceUsurperUnity
different frame font
Merge branch 'master' of SpaceUsurperUnity
fixed bubble effect when receiving multiple shields at once
Fix error when using the profiler
Switch some shaders to use half precision
Change a bunch of texture sizes and compression
Show reset prompt when player is dying
Fixed comment list reset logic
SteamServer.Update becomes RunCallbacks, has OnCallbackException
Changed TransferItemQuantity to Add
Equality compare InventoryItem (probably need to do this to every struct)
Removed a LOT of the old building system
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[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
Add the old quality settings back
Don't render avatars in customisation editor
Fix vignette pass outside of editor
Disable realtime avatar view on the menu
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