255,056 Commits over 3,990 Days - 2.66cph!

6 Years Ago
orb variety, sfx, etc
6 Years Ago
Added MeshCollider pool for d11worldspawn objects
6 Years Ago
wwww refactor and some media query fixing build
6 Years Ago
Merged 35125 & 35126 to main
6 Years Ago
Use "full rect" mesh type on all sprites (except billboards)
6 Years Ago
Editor script to force "full rect" mesh type on all sprites (except billboards)
6 Years Ago
Increased Burner attack range 4->5
6 Years Ago
merge from main
6 Years Ago
[D11] Fix controls for building context height adjustment
6 Years Ago
Fixed ENT.Use not working for "ai" SENTs
6 Years Ago
Fixed missing runtime data exception on MeshInstanceManager More tiki bar work, fix room areas not respecting blocked wall locations
6 Years Ago
ai.GetTaskID returns non global values
6 Years Ago
▌▅▆▋▄▊▆▌▊▋▄ ▉▋▆▇▌▋▆ ▌▄█▊▋▋▌▆▆▅ ▄▆▍▅ ▋▄ ▅▊▋▅▇ ▅▍▇▅ ▉▆▆▉▅▅▊ ▄▄▍█▊▆▇, █▍▌█ ▅▌▇ ▌▌▌ ▋▄▊▅▉▍▋▅ ▅█ ▅█▉ ▊▄▍█▆▍ ▆▆ ▇▍▇ ▆▆▉▊▋ (▉▋▋▇█▌▅█▉█ ▄▅▇▉ ▋▆▍▇▅▇▅ ▇▅ ▌▉ ▉▇▅▇▌▇ ▇▄▇▉▊█ ▅▅▋▍▉▍▋▌▅ ▍▌▅▅▆▌█▇ / ▊▆▉▌ ▋▌▉▄▅▊▅▋▅▍▍)
6 Years Ago
Unsaved Project version Woops, commit again Navigator can now detect when it's stuck and trigger a repath Build notes and control prompts no longer block clicks
6 Years Ago
Setting up drug dealer interactions
6 Years Ago
Delete Entity.GetEntityToWorldTransformMatrix Entity.GetParentToWorldTransformMatrix => Entity.GetParentWorldTransformMatrix to match existing Entity.GetWorldTransformMatrix
6 Years Ago
Added Entity.GetParentToWorldTransformMatrix and Entity.GetEntityToWorldTransformMatrix
6 Years Ago
Move repair logic to staff out of maintenance Added cloud shadows package, hooked up in main scene Convert some overcrowding ints to boosl now that we're in modern burst Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger New company icon, updated ship entrance Fix service staff error Update default starter blueprint Fix blueprint load not getting company logo material Fix company secondary colours not being reflected on outside trim Updated both scenario starting blueprints Food supply room icon Power and water dedicated rooms now offer more power/water than the standard utilty room and can reach further WIP tiki bar Moved wall neighbour calculations into threads, should speed up placing rooms and expansions Wall tweaks Fixed Premium lounge always requiring power Don't show resource popups for rooms that have met their requirements Update resources tutorial, convert tutorial panel to tmpro Updated resources contract to include food and new conditions, remove old deprecated staff contract Condition fix Hacky fix for sprite update changes not occuring in 2019.1 Colour swapper NRE fix Fix hud popups being depooled with their minimised state remembered Fixed the staff hire point popup wrong pivot Added a small fade out animation when player click completes jobs Came up with a really bad solution for unity's image color setting bug on the category widget First pass on What's New Unsaved Project version Woops, commit again Merge branch 'master' into lwrp More material fixes Unsaved
6 Years Ago
serverlist.AddCurrentServerToFavorites uses proper appid
6 Years Ago
Came up with a really bad solution for unity's image color setting bug on the category widget First pass on What's New
6 Years Ago
orb font, some orb speech fix tentacle non-existent pattern some orb variety sfxVolleyVoiceLimit (default=1, volley sfx wont overlap) assigned some new intro boss shoot sfx
6 Years Ago
RCON no longer accepts and reads from clients when there is no password set on the server RCON will drop connections that try to send too much data
6 Years Ago
Fix prefab/instance issues
6 Years Ago
Fix missing prefab assignment
6 Years Ago
More refactoring. All NPC interaction is now via interaction sets assigned to the character type.
6 Years Ago
Fix hud popups being depooled with their minimised state remembered Fixed the staff hire point popup wrong pivot Added a small fade out animation when player click completes jobs
6 Years Ago
Correct Bass.dll error code to string definitions
6 Years Ago
Update bass.dll to a SUPER SECRET version for potential crash fix
6 Years Ago
Update resources tutorial, convert tutorial panel to tmpro Updated resources contract to include food and new conditions, remove old deprecated staff contract Condition fix Hacky fix for sprite update changes not occuring in 2019.1 Colour swapper NRE fix
6 Years Ago
Refactor NPC commands to work better with game modes etc.
6 Years Ago
Buildlings + can now spawn NetworkEntities from a sub scene.
6 Years Ago
Removed random UnityEditorInternal reference Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
bit of laser variety Merge branch 'master' of SpaceUsurperUnity laser speech line Merge branch 'master' of SpaceUsurperUnity different frame font Merge branch 'master' of SpaceUsurperUnity fixed bubble effect when receiving multiple shields at once
6 Years Ago
Fix error when using the profiler
6 Years Ago
Switch some shaders to use half precision
6 Years Ago
Change a bunch of texture sizes and compression
6 Years Ago
Show reset prompt when player is dying Fixed comment list reset logic
6 Years Ago
Progress
6 Years Ago
SteamServer.Update becomes RunCallbacks, has OnCallbackException Changed TransferItemQuantity to Add Equality compare InventoryItem (probably need to do this to every struct)
6 Years Ago
Removed a LOT of the old building system
6 Years Ago
6 Years Ago
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6 Years Ago
[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
6 Years Ago
Pre branch split.
6 Years Ago
Subtract 6396
6 Years Ago
Add the old quality settings back
6 Years Ago
Don't render avatars in customisation editor
6 Years Ago
Fix vignette pass outside of editor
6 Years Ago
Disable realtime avatar view on the menu
6 Years Ago
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