221,822 Commits over 3,653 Days - 2.53cph!

6 Years Ago
Fixed Blackboard.HasKey CraftingOrder switch case returning wrong field
6 Years Ago
fixed possible NullReferenceException in ResourceName.Equals(other) Fixed possible stack overflow when a control tries to inherit from itself Started work on texture editor UI
6 Years Ago
sleep AI tweaks
6 Years Ago
Group replication and destruction
6 Years Ago
Subtracting 14319 (threaded location selector shite)
6 Years Ago
grids tick on main thread again
6 Years Ago
Put displacements in their own mesh entity so they can have tri mesh collider (could be in the same entity but may aswell get culling benefits)
6 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
6 Years Ago
rollback TerritoryLocationSelector thread
6 Years Ago
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
6 Years Ago
Observer work
6 Years Ago
World stuff
6 Years Ago
Fixed a few lift/elevator occludee bounds
6 Years Ago
water_well_b mini monument progress backup
6 Years Ago
Staging Test
6 Years Ago
Observer
6 Years Ago
Run server for staging branch if running with -staging command line
6 Years Ago
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6 Years Ago
No more spamming shelves on roads
6 Years Ago
Disabled the hurt overlay until it's made to not look like ass.
6 Years Ago
more wip squad editor changes to support multiple modes
6 Years Ago
Keep track of types used to store settings Assembly monitors in addon resources, split up settings Remove hotload test code Unload gamemode addon when returning to menu Save the selected gamemode so we don't always have to pick it Some coherent debugger css patches Options page lists properties, add callback to set property on change Update hotload Add hotload roots for custom filesystems and assembly monitors Merge branch 'settings'
6 Years Ago
Keep track of types used to store settings Assembly monitors in addon resources, split up settings Remove hotload test code Unload gamemode addon when returning to menu Save the selected gamemode so we don't always have to pick it Some coherent debugger css patches Options page lists properties, add callback to set property on change Update hotload Add hotload roots for custom filesystems and assembly monitors
6 Years Ago
ArmorIndex
6 Years Ago
World stuff.
6 Years Ago
Merged slash/pierce/blunt damage types into physical.
6 Years Ago
Retired "Viewmodel" layer as it is seemingly unused
6 Years Ago
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6 Years Ago
Pine trees vertex color
6 Years Ago
Remove redundant null checks, don't use new modifier
6 Years Ago
Fix the handling of boxed structs
6 Years Ago
Fixed foliage tinting randomization
6 Years Ago
Blog viewmode styles, columned Drop side margins on image Data Latest Removed Trello integration
6 Years Ago
Improvements to Blackboard.GetEntity
6 Years Ago
Merge from weekend_branch_6
6 Years Ago
Merge from main
6 Years Ago
Steam account login Allow multiple account association
6 Years Ago
Fix build error
6 Years Ago
fixed flare
6 Years Ago
better clearing of tooltip content when mousing over something else
6 Years Ago
Ai behaviour tweaks.
6 Years Ago
Jack O Lantern can no longer be placed through walls Jack O Lantern can be picked up Jack O Lantern only accepts wood
6 Years Ago
Fixed NRE in Override Score logging that was breaking the AI. Waking Up module on 2nd slot DM. Cohesion logging bool.
6 Years Ago
Fixed planets in a cluster wobbling on menu load
6 Years Ago
Vending machine correctly destroyed if construction below no longer exists
6 Years Ago
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6 Years Ago
water_well_b mini monument backup
6 Years Ago
AI fixes
6 Years Ago
UI Tweaks, Ship Details are now controlled from map screen Fixed a bad scroll bar Stats screen UI tweaks Backdrop fix Added need info to passenger stat window
6 Years Ago
Bots successfully depart from the plane, but just hover in the air