221,822 Commits over 3,653 Days - 2.53cph!
Fixed Blackboard.HasKey CraftingOrder switch case returning wrong field
fixed possible NullReferenceException in ResourceName.Equals(other)
Fixed possible stack overflow when a control tries to inherit from itself
Started work on texture editor UI
Group replication and destruction
Subtracting
14319 (threaded location selector shite)
grids tick on main thread again
Put displacements in their own mesh entity so they can have tri mesh collider (could be in the same entity but may aswell get culling benefits)
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
rollback TerritoryLocationSelector thread
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
Fixed a few lift/elevator occludee bounds
water_well_b mini monument progress backup
Run server for staging branch if running with -staging command line
No more spamming shelves on roads
Disabled the hurt overlay until it's made to not look like ass.
more wip squad editor changes to support multiple modes
Keep track of types used to store settings
Assembly monitors in addon resources, split up settings
Remove hotload test code
Unload gamemode addon when returning to menu
Save the selected gamemode so we don't always have to pick it
Some coherent debugger css patches
Options page lists properties, add callback to set property on change
Update hotload
Add hotload roots for custom filesystems and assembly monitors
Merge branch 'settings'
Keep track of types used to store settings
Assembly monitors in addon resources, split up settings
Remove hotload test code
Unload gamemode addon when returning to menu
Save the selected gamemode so we don't always have to pick it
Some coherent debugger css patches
Options page lists properties, add callback to set property on change
Update hotload
Add hotload roots for custom filesystems and assembly monitors
Merged slash/pierce/blunt damage types into physical.
Retired "Viewmodel" layer as it is seemingly unused
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Remove redundant null checks, don't use new modifier
Fix the handling of boxed structs
Fixed foliage tinting randomization
Blog viewmode styles, columned
Drop side margins on image
Data Latest
Removed Trello integration
Improvements to Blackboard.GetEntity
Merge from weekend_branch_6
Steam account login
Allow multiple account association
better clearing of tooltip content when mousing over something else
Jack O Lantern can no longer be placed through walls
Jack O Lantern can be picked up
Jack O Lantern only accepts wood
Fixed NRE in Override Score logging that was breaking the AI.
Waking Up module on 2nd slot DM.
Cohesion logging bool.
Fixed planets in a cluster wobbling on menu load
Vending machine correctly destroyed if construction below no longer exists
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water_well_b mini monument backup
UI Tweaks, Ship Details are now controlled from map screen
Fixed a bad scroll bar
Stats screen UI tweaks
Backdrop fix
Added need info to passenger stat window
Bots successfully depart from the plane, but just hover in the air