255,065 Commits over 3,990 Days - 2.66cph!

6 Years Ago
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6 Years Ago
[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
6 Years Ago
Pre branch split.
6 Years Ago
Subtract 6396
6 Years Ago
Add the old quality settings back
6 Years Ago
Don't render avatars in customisation editor
6 Years Ago
Fix vignette pass outside of editor
6 Years Ago
Disable realtime avatar view on the menu
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed translation of armoured upgrade text.
6 Years Ago
Just a quick rename of some classes first...
6 Years Ago
Merged 35113 to main
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
[D11] [UI] Increased size of input for "0" key on code lock to improve readability.
6 Years Ago
Legacy skin icon sprites also use "full rect" mesh type
6 Years Ago
CHIPPY-344: Added quick reset / exit prompt UI
6 Years Ago
[D11] [UI] [#889] fix for Crafting menu navigation overspeed (also fixes stat panel overspeed). Added check to item icon to skip code if not selectable
6 Years Ago
[D11] Possible fix for PS4 crash (#2000, #2029)
6 Years Ago
[D11] [UI] Added support for non-item icons on Quick Chat wheel. Added "Food" entry to replace "Mushrooms" for "I have" and "I want" requests.
6 Years Ago
[D11] [Audio] Checking in so I can merge with main. Getting constant crashes which I dont think are to do with my changes
6 Years Ago
[D11][UI] Display blueprint background and correct icon on Item detail panel
6 Years Ago
more stdlib
6 Years Ago
took colourful FX folders from lwrp branch because asset store is being shit. manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
6 Years Ago
upgaded to 2019, updated PP stack
6 Years Ago
[D11][Tutorial] Fix for issue #1743, tasks should no longer auto complete or fail to start after restarting the tutorial
6 Years Ago
SteamUserStats - direct Get/Setters SteamUserStats.ResetAll SteamUser.DecompressVoice with byte SteamInventory.GrantPromoItemsAsync SteamInventory.TriggerItemDropAsync SteamInventory.AddPromoItemAsync
6 Years Ago
Progress
6 Years Ago
[D11][UI] fixed alpha from last change
6 Years Ago
[D11][UI][#2022] Blueprint should now show on itemicons again
6 Years Ago
[D11][Tutorial] fix for message "hurry up we haven't got all day" showing blank
6 Years Ago
Conveyor unit buildings progress
6 Years Ago
Buildings are basically fully networked now. All collision data and room volumes are loaded on client and server.
6 Years Ago
static searchlight intensity tweak (shouldn't be brighter than the sun)
6 Years Ago
fixes
6 Years Ago
[D11][UI] Spread out player preview setup to ease out opening
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
[D11] [Audio] Latest headset tweaks... still slightly breaking up on headset.
6 Years Ago
FetchItem to QueryFileAsync OnAchievementProgress returns a Achievement instead of a string Added Server.Tags Added Stat.Add OnInventoryUpdated passes the InventoryResult
6 Years Ago
Stats
6 Years Ago
Server browser/history
6 Years Ago
[D11] Decreased default corpsedespawn time to 90 seconds
6 Years Ago
Increased Grabber dmg 2->3, but no longer ignores armour
6 Years Ago
[D11] [UI] Server List now correctly displays server favourite icon.
6 Years Ago
[D11][Tutorial] Removed unused tutorial action script
6 Years Ago
Achievements
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
6 Years Ago
Workshop conversion (some stubs)
6 Years Ago
[D11] Removed censorship cube from playermodels