198,677 Commits over 4,140 Days - 2.00cph!
Automated Linux Build #596
Light cache max entry count changed to 8287
Improved light cache hashing algo
Never allow light cache cache-misses
Removed use of CUtlEnvelope (allocations) in CMatQueuedRenderContext::SetAmbientLightCube - was super slow
Buildings spawned via debug tools have their view updated to appear completed
bear rug destroys on ground missing correctly
some world models tweaks (table and bear rug)
nope on the relaxed bear face
Cannot place chairs and tables on walls =)
store_sticks holds 100 sticks
merge from main/physicssounds2
Allow volume to be set on scheduled sounds
Vending machine cancels scheduled phys sounds when vending is canceled
Tiny merge fixes
plate armor recipie/armor/movement balance
phrases
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if bed is made public it can be taken over and slept in by someone else
Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds
FOR FUCK SAKE tile highlight stuff
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
Mostly navigation changes
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added a walk animation for when the player is moving slower
Automated Windows Build #595
AIManager.OnAgentBehaviourCompleted rename
UnitAttachments slot blocking WIP
Fixed anisotropic performance regression affecting terrain perf on launch
guest code on codelock
heavy plate armor slows player movement
Pathing updates, mainly door related
Automated Windows Build #594
Automated Linux DS Build #594
Automated Linux Build #594
Undo test changes, merge in whatever pre-release has that main doesn't
Automated Windows Build #593