255,104 Commits over 3,990 Days - 2.66cph!
Fix charger pushing units across gaps
[d11][Audio] Fix for Bradley APC streaming error warnings
Fixed rogue unknown component in tree system, updated manifest
[D11] Fix for config B swap
InventoryRecipe
Added ServerInfo.QueryRulesAsync
[D11] Revert Jordans Change
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
[D11] Enable Win64 client builds for Greg
[D11] Standalone win64 client D11 build - jenkins changes
[D11][Tutorial] Renamed display name for complete objective task tutorial action
[D11][Tutorial] Item stacking full check now done after stackable amount check
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
[D11][UI] [#2021] Weapon attachment slots should display correctly
Grabber attack range stops at the unit it would grab
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
checklist progress backup
Fix motion blur being applied to map preview images
revert the accidental car1.png preview commit
Disable uploading replays to analytics if telemetry is disabled
Disable time targets on pause menu for replays
Replay sidebar info now populated from replay
Fix GetTilesInDirection not stopping at walls
Convert some overcrowding ints to boosl now that we're in modern burst
Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger
dunes model update + lod chain
[D11] Fix for debug camera (side effect of disabling mouse)
chainlink fence 3x1 LODs/COLs/Prefabs
excavator scene update
Burner max height set to 0, enabled terrain LOS check.
Move repair logic to staff out of maintenance
Added cloud shadows package, hooked up in main scene
[D11] DTLS native logging now available in the release plugin for the server.
Add transform mirror/flip across axis. Mirror fbx skeletal models and animations across Y axis.
[D11][Tutorial] Added D11_FINAL_BUILD to client+server builds
Reduce max prison time, edit NPC counts
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
Mailing list on BlogPost
Build
[D11] Checking in before merging with main. Need to merge as server protocol has changed.
Can now disable telemetry with `--no-telemetry`
Fix AI fleeing code for bot players
project settings from upgrade
Icon sprites use "full rect" mesh type