198,677 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Table models/LODs/COL/Gibs/Textures Prefabs/skinnable setup Item screenshot scene update
8 Years Ago
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8 Years Ago
Refactored requests. Made them more generic, uncoupled from UI and put them all in their own namespace.
8 Years Ago
FOR FUCK SAKE removing the default arrow display on the tile hilight shader
8 Years Ago
FOR FUCK SAKE fix random shader error message not related with anything
8 Years Ago
FOR FUCK SAKE tile shader, adding arrow system, texture
8 Years Ago
created individual stones in max and textures
8 Years Ago
Compile fix
8 Years Ago
Detail view UI tweaks
bot
8 Years Ago
Automated OSX Build #579
8 Years Ago
remove incorrect event from anim
8 Years Ago
main menu NRE fix
8 Years Ago
Updated scene Updated car handling
8 Years Ago
Optimized OnInventoryChanged path, profiling
8 Years Ago
increased size of sewing kit
bot
8 Years Ago
Automated Linux DS Build #578
8 Years Ago
Protocol++
8 Years Ago
ResourceRef object cache Create new scenes for Client Entities, Server Entities, Effects Unload scenes that are loaded and then have their contents stolen Name the localplayer "LocalPlayer" in editor
bot
8 Years Ago
Automated Linux Build #577
8 Years Ago
Fixed shadow related shader compile errors
8 Years Ago
Cherry picked foliage wind
8 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
8 Years Ago
copybins_linux.sh
8 Years Ago
more
8 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
8 Years Ago
crafting anim tweak
8 Years Ago
Harvesting rocks from stone piles take less time
8 Years Ago
Editior : GoalPlanSettingsEditor AddElement button allows for creation of new assets via popup editor AI : Fixed Desire momentum simulators not working (reflecting on incorrect type) AI : People will now prefer to gather items and only harvest as a fallback when gathering scores too low. AI : People now bring large items back to the camp before breaking them up (big rocks, logs etc) AI : Actions.DropItem now has two modes; Target and BlackboardItem
bot
8 Years Ago
Automated Windows Build #574
8 Years Ago
.
8 Years Ago
fix for ak world model offset
8 Years Ago
Fixed NRE in NeedsCrosshair (@helk)
bot
8 Years Ago
Automated Windows Build #573
8 Years Ago
More
bot
8 Years Ago
Automated Windows Build #572
8 Years Ago
Restored entity.spawn command bind prints current bind if no arguments
8 Years Ago
temporary CopyBins.bat
8 Years Ago
gunpowder change
bot
8 Years Ago
Automated Windows Build #571
8 Years Ago
mergey
8 Years Ago
more
8 Years Ago
more
8 Years Ago
checked in the correct version of the happy walk
8 Years Ago
made happy walk betterer
8 Years Ago
Fixed missing scripts
8 Years Ago
Removed fulfilled and expiry state from Desires Item events refactor, using System.Action instead, awareness of player commanded actions
8 Years Ago
MeshData utilizes memory pool
8 Years Ago
fix
8 Years Ago
Part 1 of defuckfuck
bot
8 Years Ago
Automated Windows Build #568