255,076 Commits over 3,990 Days - 2.66cph!
Added RequestEncryptedAppTicketAsync
[D11] Making sure everything is checked in
Don't need these stored in 4k.
Scene backup.
[D11] Fixes memory overwrite
SMG/waterpipe/sickle tweaks.
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Can define Ip in NetAddress
Regions in SteamNetworkingSockets
Added "Connecting" bool to ConnectionInterface
NormalEndtoEnd test, fixed lockups
Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
Rendered all the map images again in case they had a bit of motion blur on them
[D11] Checking in... code seems to be trashing memory somehow.
[D11][Tutorial] merge with latest #
35060
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Fixed some SteamInventory methods not being public
Added Async to some async method names
Made SteamInventory.FindDefinition public
Rename Ugc.Item.PreviewImageUrl
Steamworks.Ugc.Item.GetAsync
UgcEditor.WithPreviewFile
SteamParamStringArray
Ugc.Editor.WithTag
Ugc.Editor visibility
Added UgcEditor.WithChangeLog
Fix charger pushing units across gaps
[d11][Audio] Fix for Bradley APC streaming error warnings
Fixed rogue unknown component in tree system, updated manifest
[D11] Fix for config B swap
InventoryRecipe
Added ServerInfo.QueryRulesAsync
[D11] Revert Jordans Change
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
[D11] Enable Win64 client builds for Greg
[D11] Standalone win64 client D11 build - jenkins changes
[D11][Tutorial] Renamed display name for complete objective task tutorial action
[D11][Tutorial] Item stacking full check now done after stackable amount check
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
[D11][UI] [#2021] Weapon attachment slots should display correctly
Grabber attack range stops at the unit it would grab
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
checklist progress backup
Fix motion blur being applied to map preview images
revert the accidental car1.png preview commit
Disable uploading replays to analytics if telemetry is disabled
Disable time targets on pause menu for replays
Replay sidebar info now populated from replay
Fix GetTilesInDirection not stopping at walls
Convert some overcrowding ints to boosl now that we're in modern burst
Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger
dunes model update + lod chain
[D11] Fix for debug camera (side effect of disabling mouse)