224,928 Commits over 3,714 Days - 2.52cph!

6 Years Ago
I'm guessing it keeps changing these for a good reason
6 Years Ago
Update bindinggen, local (bounding box) post process settings
6 Years Ago
NRE fix
6 Years Ago
Corpse dispensables editor exposure
6 Years Ago
Quick n dirty CorpseParameters validate to make sure we have entries for all interactions, defaulted to all states
6 Years Ago
UnitSettingsEditor NRE fix
6 Years Ago
Data
6 Years Ago
Testing less aggressive animation call culling Fixed role selector getting all fucked up by UI optimsations Humans will always sleep in their home building if they have one Ai tweaks
6 Years Ago
Corpse refactor to allow enabling and disabling interactions based on corpse state instead of the whole dispensable. @billowe editor code pls.
6 Years Ago
More info for print_skins
6 Years Ago
UnitView FaceTarget and TurnToRotation methods gated by IsCulled
6 Years Ago
Fixed play mode
6 Years Ago
Conveyor Pusher Velocity trigger
6 Years Ago
Added EditorBrush script to paint blocks in edit mode
6 Years Ago
Can now change load distance funcs
6 Years Ago
ChunkWatchers can now use different distance functions
6 Years Ago
Unit.Animation.CanSetParameter takes AnimatorControllerParameterType, only ignores triggers when the view is culled, always sets other param types (int, float, bool)
6 Years Ago
Take from dispenser action cleanup
6 Years Ago
Misc
6 Years Ago
Unit.CanSetParameter returns false if the unit's view is culled
6 Years Ago
Disable unit IK when in a vehicle
6 Years Ago
Clientside ragdolls of NPCs will properly inherit material override Serverside ragdolls of NPCs will now properly inherit color and material override Added CNavArea.SetCostSoFar( num ) Updated kb_act.lst
6 Years Ago
more jumper/leaper unit experiments
6 Years Ago
Skin warning tweaks
6 Years Ago
Log warning with workshop ID when skin download failed / timed out
6 Years Ago
https://youtu.be/lbnoG2dsUk0
6 Years Ago
menu planets look at focus point better planet cores use raw delta time for wandering core flinch when hit cores only flinch when damaged renamed core wobble to bounce fixed a nullref when holding left trigger and entering stage core wobble renamed core dynamiclayers tweaked damage flinch, core EffectScale not applied to stage nodes
6 Years Ago
Various animation stuffs for weapons. Messed with the standard reflection probe.
6 Years Ago
altered the chansaw prefab lod method
6 Years Ago
Working on saving worlds as ScriptableObjects Blocks are now ScriptableObjects ChunkMap now updates in edit mode Chunk columns are visible in hierarchy but readonly
6 Years Ago
fixed wolf being meaty
6 Years Ago
Add
6 Years Ago
2018
6 Years Ago
Cleanup
6 Years Ago
Updated ASE Updated Facepunch.Steamworks Removed Squiggle Removed HBAO
6 Years Ago
chainsaw wm fbx + lods/prefab chain mat adjustment
6 Years Ago
Blocks are now ScriptableObjects ChunkMap now updates in edit mode
6 Years Ago
Improved entity observer stuff
6 Years Ago
Latest Data Design work
6 Years Ago
Cleaned up how empty blocks are created
6 Years Ago
adding missing models... reverting top hat material
6 Years Ago
testbox nospawns cleanup
6 Years Ago
fixed Dispenser.TryTakeOneEffect not actually outing the effect
6 Years Ago
Scientists now react to gunshots
6 Years Ago
Editor DSENodeData drawing tweaks Animal/Combat/Offensive module tweaks
6 Years Ago
merge from main
6 Years Ago
update amplify shader update WIP logo stuff adding placeholder models
6 Years Ago
Animals have food AI
6 Years Ago
merge from 'naturefoliage to corefoliage'
6 Years Ago
Fixed raiding animals not attacking