198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
8 Years Ago
Senses now uses AwarenessRadius for the entity perception check.
8 Years Ago
Convars to toggle batching threading
8 Years Ago
Save
8 Years Ago
merge from main
8 Years Ago
Added car save data
8 Years Ago
Bunker room prefab update
8 Years Ago
Bunker room glass
8 Years Ago
Bunker room COL/LODs
8 Years Ago
Pipe variants, prefabs, LOD/COL
8 Years Ago
Fixed Senses.CanPereivee IEntity overload not checking that perception data.IsPerceived is true AI decision log/debugger improvements. Can view an ingame overlay for a group of decisions (e.g. target selectors)
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
Updated car rig - save params, new drift mechanic
8 Years Ago
new tutorial task SFX test
8 Years Ago
wip valid target prediction for movement highlighting
8 Years Ago
correct settings for world model fbxs
8 Years Ago
adding normal/ao/vertexcolour to hex blocks
8 Years Ago
spear optimisation
8 Years Ago
CodeGen (client compile fix)
8 Years Ago
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
8 Years Ago
Fixed issues with batched LODs getting randomly stuck
8 Years Ago
Prefab update
8 Years Ago
Increased the movement cost of heigher terrain
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
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8 Years Ago
FOR FUCK SAKE zzz shader
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Slasher unit setup for testing
8 Years Ago
Fixed some merge fixes (cs19123); fixed shader level not working Fixed some cginc and shader outdated from main; touched rust/std
8 Years Ago
FOR FUCK SAKE texture/shader
8 Years Ago
TargetFilter.FindBestItemForBlackboardBuilding uses Item Value for Building Consideration Fixed some building related conditions filtering by state when they should not (was preventing people from building upgrades)
8 Years Ago
Ai stop sleeping when being attacked
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Changed some attack stuff to take a game instance reference, not a board
8 Years Ago
Fixed collider batching issue
8 Years Ago
Dispenser summaries and tidy up.
8 Years Ago
Ai Memory cleanup
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Data save
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
8 Years Ago
client side game timer + display
8 Years Ago
Fixed bear double spawnable
8 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
8 Years Ago
Scene to Prefab
8 Years Ago
Merge from main
8 Years Ago
Compile fix
8 Years Ago
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
8 Years Ago
Shader merge fixes
8 Years Ago
Increased burner dmg area from 4->5 tiles