255,112 Commits over 3,990 Days - 2.66cph!

6 Years Ago
merge
6 Years Ago
Room volumes
6 Years Ago
Adding SteamFriends.RequestUserInformation Added Steamworks.Realm Added Ugc.Item.Directory Delete SteamServerInventory.cs
6 Years Ago
Git is better than plastic
6 Years Ago
Progress break
6 Years Ago
Fix UI masking, fix some broken behavior with buttons
6 Years Ago
excavators LOD files, Colliders files placed splitter, updated railway placement and buckets stairs across structure
6 Years Ago
[D11] [Tutorial map] Updates to map
6 Years Ago
Button hit zones (for most things I think)
6 Years Ago
Exception reporting logic
6 Years Ago
Initial dlls
6 Years Ago
Added NetConnection.DetailedStatus SteamNetworkingMicroseconds => long Struct name consistency Network Enum cleanup
6 Years Ago
Moved some stuff around
6 Years Ago
Room trigger volumes are now generated!
6 Years Ago
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
6 Years Ago
Force ppOutMessages to IntPtr NetworkIdentity ToString NetMsg with Release ConnectionInterface MessageReading Message send/recv tests
6 Years Ago
Clear NPC interaction UI if target dies
6 Years Ago
Working on detecting include loops nicely Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Added ReadVoiceDataBytes
6 Years Ago
Trying out the light weight render pipeline Unsaved Merge branch 'master' into lwrp Composite surface shader in shader graph Unsaved Material printer editor tool Update composite detail materials to new composite shader Shader graph version of citizen clothing mask Manifest update Merge branch 'master' into lwrp Update render pipeline asset New ocean shader More water work Half dome in background Fixed some materials More material changes Updated blur shaders to use new grab pass version
6 Years Ago
NPCs stop and look at the player when they can interact in any way
6 Years Ago
Some platform fixes
6 Years Ago
Interaction edits
6 Years Ago
Need the editor enabled too
6 Years Ago
Fixing up Client flags
6 Years Ago
room volumes
6 Years Ago
Add "All" prop group
6 Years Ago
Compiling without steamworks, more settings
6 Years Ago
Add group to prop asset info. Add group section to prop spawn menu
6 Years Ago
Merge and fix issues
6 Years Ago
Merge from Main to Working
6 Years Ago
Add skeletal prop entity. Allow prop spawner to spawn skeletal props Add Spawnable to PropInfo, clothing are props but we don't care to have them listed in the spawn menu Add w_m92.prop Weapon pickup uses static prop entity. Allow gibbing to be disabled on static props (weapon pickups probably shouldn't be gibbable) Weapon view model uses skeletal prop entity. Add v_m92.prop Allow prop assets to define an animdef. Add v_m92.animdef
6 Years Ago
Adding WIP jumper FX
6 Years Ago
Room tool feeling pretty functional.
6 Years Ago
Option for vignette Lower resolution unit outlines (plus sample reduction) Disable another Dynamic Decals thing (testing)
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
More project settings adjustments Add an option to force HDR off for some cameras on some platforms Add different render scale options (switching back to 100% is currently bugged) Disable a bunch of other options Mostly fix the squad editor rendering bug Disable Dynamic Decals (its slow and broken here) Some shader tweaks
6 Years Ago
Reset texture settings to default (for now)
6 Years Ago
Fiddle with quality settings Make the post processing and UI blur options static (removes their Update calls) More UILineRenderer optimization Disable crowd animations for now Fix more shader and texture issues
6 Years Ago
Room / unit generation.
6 Years Ago
tentacle greenBullets bombs fix ,, bug tentacle rain variety tentacle bigSpiral variety tentacle orb variety, numSpawnedPatterns property trench easier and trench surroundingTriangles variety some tentacle form 2 behaviour tweaks
6 Years Ago
adding jumper source file
6 Years Ago
adding jumper attack anim/ controller updated jumper portrait, tweaked AO, gloss texture
6 Years Ago
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
6 Years Ago
Little bit of fixes
6 Years Ago
payphone light...
6 Years Ago
ECS buildings
6 Years Ago
gold blocks spawn coins, coins can be deposited in ship storage, ship storage/ownership, random uses seed and syncs with clients
6 Years Ago
Listen for external connections