221,918 Commits over 3,653 Days - 2.53cph!
career mode market list now uses orange portraits to make them standout from the roster list ones
Commented out EdgeThreshold stuff temporarily
Prevent setting new destination if the current destination is pending (async pathfinding calc).
Fixed exception reporting
Fixed spectate cam problems
Stopped NetworkUser Client NRE
renamed unit tab roster tab in ui and code
Revert "Downgrading compiler"
This reverts commit 45b1827698cba277fe895ba1fe5548743ef26bd0.
Revert "Compilers downgrade"
This reverts commit 64f5a96c5b41f09ae36b0deccdec93641b179275.
Revert "Package Updates"
This reverts commit a60ab231bfc8a97b0be27dc7442c9029e708123e.
Revert "Fixed stats exception"
This reverts commit 029aac56f8fd4ca1d70ce06bd67a51285b5713f2.
Sales Exception redo
career and market serialization fixes
Fixed a couple of build errors
entering career mode checks for an existing career save and loads it, otherwise creates a new save.
career mode now saves.
Leaderboards can now dynamically resize horizontally
Another try at compile fixing for jenkins
Fixed displayed leaderboard rows sometimes not updating
More AI behaviour
Cleanup of ai branch
missiles blink on border
border warning function
clamp instructions to cam bounds
new laser form1, laser cores
rest of new laser art
Merge branch 'master' into new-menu
Embedded Unity uses uploaded UnityLoader (because it varies between versions)
Fixed exception in DoMentions
Changed to using linecast for detecting LOS of item
Merge from player pickup changes
correct obstacle layer on player prefab
made grass spawn on "grass light" & made grass light lighter than grass so its obviously different
next player fixture gets set after career load
league, fixtures, results deserialization
CareerTeamDatabase deserialzes teams and relinks units to teams from ids.
Staff names + more tooltip stuff
Nearby rubbish hurts Luxury
some cliff meshes (taken from vincents fbx exported from max)
started career deserialization
Some UI tweaks
Passenger status tooltip
Staff tooltip