255,742 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Updated quality settings
6 Years Ago
6 Years Ago
[D11] Temp try fix PS4 surround
6 Years Ago
CodeWriter remove unused
6 Years Ago
Cleaning Fixes Renaiming top tier to Steam* Moved Name, SteamId to SteamClient Steamworks.Data Epoch ServerList namespace DepotId into Data BaseSteamInterface open interfaces as server if no client Utility cleanup BaseSteamInterface becomes SteamInterface Generated structs into Data Constants, Types to data
6 Years Ago
fix for incorrect build directory
6 Years Ago
Separating bank accounts. Corps will have their own account(s).
6 Years Ago
[D11] [UI] Popup implementation for Search and Filter on server list.
6 Years Ago
[D11] Changes to Jenkins build
6 Years Ago
[D11] Fixes for player preview model highlighting in the Inventory
6 Years Ago
[D11][Tutorial] Added missing map labels in tutorial map
6 Years Ago
polish frame meteor frame bouncer polish changed bullet flashing to add weight and delays game analytics error fix submit achievement on beating level trigger json achievements pixelchunk debris fix rename bullet vars fix bullet flashing freeze tweak
6 Years Ago
Changed Build.CopyDirectory to clean out old files/directories
6 Years Ago
deleted CSVs that shouldn't have been checked in
6 Years Ago
Updated jenkins file
6 Years Ago
Added IPlayerComponent as a base for PlayerComponent.
6 Years Ago
[D11] 'Add Fuel' quick command for boats
6 Years Ago
Cloning vat fx mat uses a new fresnel feature. Cleaned redundant files.
6 Years Ago
Snowball has subsurface scattering and uses half the texture memory.
6 Years Ago
Fix not being able to load levels that have exterior decks Fix being able to delete/eyedrop ship entrance Fixed being able to block the ship entrance with expansions
6 Years Ago
Run lookups in background thread
6 Years Ago
[D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed
6 Years Ago
[D11] LiteNetLib logging for bad data detail.
6 Years Ago
Script compile fix
6 Years Ago
[D11] [Tutorial] Update Abandoned shelter.
6 Years Ago
[D11] [UI] hooked up the continue game button on the main menu to take you directly to the previously played server screen
6 Years Ago
Undo accidental checkin
6 Years Ago
backup excavator vertex painting crane control panel greybox
6 Years Ago
Real world use part 1 Big clean Cleaning up publics
6 Years Ago
Merge from d11_console_version
6 Years Ago
Fix for warnings about invalid LOD settings on trees
6 Years Ago
Disabled building of 'items' folder and stopped copying unmodified bundles. Also some extra build timing logging.
6 Years Ago
Testing water SSR optimizations
6 Years Ago
Initialise m_hasContentSizeFitter earlier
6 Years Ago
Don't dirty layout on TextMeshProUGUI items unless they have autoSizeTextContainer or a ContentSizeFitter
6 Years Ago
Updated to TextMeshPro 2.0
6 Years Ago
[D11] Changes to Jenkins build
6 Years Ago
[D11][UI] Fixes for issues pausing when interacting with the inventory. Improvments to the move item context
6 Years Ago
[D11] DTLS PS4 plugin source (compiles, but doesn't link OpenSSL yet). Started breaking-up monolithic DTLS.cpp.
6 Years Ago
[D11] Update to Small Water Bottle description
6 Years Ago
Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
6 Years Ago
Fixed water outlining issues
6 Years Ago
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
6 Years Ago
Holosight reticle is no longer tagged as "ItemIcon"
6 Years Ago
[D11] [UI] aesthetic changes to the gun bars, they now animate, and bug fixes for 1165, 767, 725, 694, and 253
6 Years Ago
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
6 Years Ago
[D11][UI] Pumpkins can now be eaten from the inventory.[#746] Unequip added to belt.
6 Years Ago
Add Fuel and Add Fuel Description
6 Years Ago
#1481,#1570
6 Years Ago
Fixed research contract not unlocking and updated some out of date stuff on it Show first entity description if no tech description has been assigned Fixed being able to build stuff in front of the ship entrance Fixed deleted rooms leaving some gaps in walls Rooms now give a refund when selling Cleanup Reworked custom stock system for buffet tables Added a two minute timeout to walk to actions Fixed dining table and diner booths not being marked as places to sijt Add deck chair to list as well Lower hygiene penalty for being close to hygiene, passengers board at 100% happiness Implemented need blocks for 10 seconds after a need is increased Convert entity to SCEntity via Session Merge branch 'master' into objectlookup Discord logo Update discord link in-game Only register a need as a complaint if the need is < 75% Fully disable net manager Fixed satisfaction NRE on quit More networking cleanup Fixed passengers not being assigned a room when boarding Stronger contrast on main menu buttons and pause menu GPU instance the green sofa Fixed bathroom sink in premium cabin - fancy GPU Instance rugs Premium female passengers now use a combined/optimised Fixed walls with windows in them being deleted when purchasing an expansion Merge branch 'master' into objectlookup Basic scoring, pipe results into target generator