198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
undone road mat
8 Years Ago
merge trees
8 Years Ago
trees
8 Years Ago
comments
8 Years Ago
Revered to old Definition version with override of DataAsset.AssetName property Cleaned up some stat related utility and extension stuff
8 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
8 Years Ago
Driving changes to remove excessive raycasts Updated prefabs to have collision layer Camera changes to allow multiple views
8 Years Ago
updated truck 3 paintable
8 Years Ago
added a LOS check flag to attack range. Gunker uses LOS
8 Years Ago
FOR FUCK SAKE fix scene UI
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Refactoring
8 Years Ago
Different pattern for deserialize before init
8 Years Ago
Fixed vehicles not showing damage on new client connecting. Related to issue #62
8 Years Ago
Merging latest from trunk
8 Years Ago
some more prep work (overgrowth dressing scene)
8 Years Ago
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
8 Years Ago
basic tile hover glow working and networked
8 Years Ago
some TileView setup on Tile prefab, removed some debug spam
8 Years Ago
8 Years Ago
moved some OnTileHover stuff to BoardView
8 Years Ago
tile hovering wip stuff
8 Years Ago
More summaries and cleanup...
8 Years Ago
8 Years Ago
8 Years Ago
Steam Skin server debug
8 Years Ago
Utility code cleanup + summaries. Added some punctuation to existing summaries.
8 Years Ago
materials set
8 Years Ago
Steam Skin server debug
8 Years Ago
VectorUtility namespace
8 Years Ago
.
8 Years Ago
Setting up trees.
8 Years Ago
Possible skin fix
8 Years Ago
8 Years Ago
Added tile-based LOS testing class
8 Years Ago
turnbanner stays on longer, state fixes
8 Years Ago
8 Years Ago
units can now attack and move in any order in a turn
8 Years Ago
Fixed handling bug when dynamic occludees are destroyed
8 Years Ago
fixed holosight reddot alignment
8 Years Ago
Network++
8 Years Ago
removed can transition to self on harvest anim
8 Years Ago
art changes
8 Years Ago
DataAsset.AssetName tweaks, editor perf opt
8 Years Ago
Fixed batch view creation not working Remade all Resource view prefabs
8 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
8 Years Ago
Cleaned up and simplified -Entity View prefab creation and processing Nuked all old resource view prefabs
8 Years Ago
updating herbs naming conventions
8 Years Ago
updated bushes with new naming convention
8 Years Ago
Scene for prefabs management