255,742 Commits over 3,990 Days - 2.67cph!
[D11] Temp try fix PS4 surround
Cleaning
Fixes
Renaiming top tier to Steam*
Moved Name, SteamId to SteamClient
Steamworks.Data
Epoch
ServerList namespace
DepotId into Data
BaseSteamInterface open interfaces as server if no client
Utility cleanup
BaseSteamInterface becomes SteamInterface
Generated structs into Data
Constants, Types to data
fix for incorrect build directory
Separating bank accounts. Corps will have their own account(s).
[D11] [UI] Popup implementation for Search and Filter on server list.
[D11] Changes to Jenkins build
[D11] Fixes for player preview model highlighting in the Inventory
[D11][Tutorial] Added missing map labels in tutorial map
polish frame meteor
frame bouncer polish
changed bullet flashing to add weight and delays
game analytics error fix
submit achievement on beating level
trigger json achievements
pixelchunk debris fix
rename bullet vars
fix bullet flashing
freeze tweak
Changed Build.CopyDirectory to clean out old files/directories
deleted CSVs that shouldn't have been checked in
Added IPlayerComponent as a base for PlayerComponent.
[D11] 'Add Fuel' quick command for boats
Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
Snowball has subsurface scattering and uses half the texture memory.
Fix not being able to load levels that have exterior decks
Fix being able to delete/eyedrop ship entrance
Fixed being able to block the ship entrance with expansions
Run lookups in background thread
[D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed
[D11] LiteNetLib logging for bad data detail.
[D11] [Tutorial] Update Abandoned shelter.
[D11] [UI] hooked up the continue game button on the main menu to take you directly to the previously played server screen
backup excavator vertex painting
crane control panel greybox
Real world use part 1
Big clean
Cleaning up publics
Merge from d11_console_version
Fix for warnings about invalid LOD settings on trees
Disabled building of 'items' folder and stopped copying unmodified bundles. Also some extra build timing logging.
Testing water SSR optimizations
Initialise m_hasContentSizeFitter earlier
Don't dirty layout on TextMeshProUGUI items unless they have autoSizeTextContainer or a ContentSizeFitter
Updated to TextMeshPro 2.0
[D11] Changes to Jenkins build
[D11][UI] Fixes for issues pausing when interacting with the inventory. Improvments to the move item context
[D11] DTLS PS4 plugin source (compiles, but doesn't link OpenSSL yet). Started breaking-up monolithic DTLS.cpp.
[D11] Update to Small Water Bottle description
Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds
Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
Fixed water outlining issues
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
Holosight reticle is no longer tagged as "ItemIcon"
[D11] [UI] aesthetic changes to the gun bars, they now animate, and bug fixes for 1165, 767, 725, 694, and 253
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
[D11][UI] Pumpkins can now be eaten from the inventory.[#746] Unequip added to belt.
Add Fuel and Add Fuel Description
Fixed research contract not unlocking and updated some out of date stuff on it
Show first entity description if no tech description has been assigned
Fixed being able to build stuff in front of the ship entrance
Fixed deleted rooms leaving some gaps in walls
Rooms now give a refund when selling
Cleanup
Reworked custom stock system for buffet tables
Added a two minute timeout to walk to actions
Fixed dining table and diner booths not being marked as places to sijt
Add deck chair to list as well
Lower hygiene penalty for being close to hygiene, passengers board at 100% happiness
Implemented need blocks for 10 seconds after a need is increased
Convert entity to SCEntity via Session
Merge branch 'master' into objectlookup
Discord logo
Update discord link in-game
Only register a need as a complaint if the need is < 75%
Fully disable net manager
Fixed satisfaction NRE on quit
More networking cleanup
Fixed passengers not being assigned a room when boarding
Stronger contrast on main menu buttons and pause menu
GPU instance the green sofa
Fixed bathroom sink in premium cabin - fancy
GPU Instance rugs
Premium female passengers now use a combined/optimised
Fixed walls with windows in them being deleted when purchasing an expansion
Merge branch 'master' into objectlookup
Basic scoring, pipe results into target generator