255,664 Commits over 3,990 Days - 2.67cph!
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[D11][UI] Fixed navagation issue with the bbq lootpanel. Added null check to UIchat
[D11] [Tutorial] Map updates
Vital / Stat / Modifer work
added wip towerblock and added mirrors of stairs and started on wall dressings
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
[D11] Removed Audio Setup button from Options/Settings
Some more data for Sentry
[D11] [UI] Server Search implementation.
[D11][UI] Improvements to full container checks. Oven panels will update on/off status when they run out of fuel
ServerBrowser.Item is pooled
Fixed ServerBrowser.Item not parenting to server list
fix animated sprite controller scaling
all corelayers rotated by default
fixed some hunter core issues, etc
tentacle scale
Merge branch 'master' of SpaceUsurperUnity
polish frame meteor
frame bouncer polish
changed bullet flashing to add weight and delays
game analytics error fix
submit achievement on beating level
trigger json achievements
pixelchunk debris fix
rename bullet vars
fix bullet flashing
freeze tweak
Trying out workaround for Linux default resolution
Started working on Song rewrite
Merge branch 'master' into music-rewrite
[D11] Selected item always defaults to the first slot when joining a server now
Trying out workaround for Linux default resolution
Fixed struct packing regression
[D11] Temp try fix PS4 surround
Cleaning
Fixes
Renaiming top tier to Steam*
Moved Name, SteamId to SteamClient
Steamworks.Data
Epoch
ServerList namespace
DepotId into Data
BaseSteamInterface open interfaces as server if no client
Utility cleanup
BaseSteamInterface becomes SteamInterface
Generated structs into Data
Constants, Types to data
fix for incorrect build directory
Separating bank accounts. Corps will have their own account(s).
[D11] [UI] Popup implementation for Search and Filter on server list.
[D11] Changes to Jenkins build
[D11] Fixes for player preview model highlighting in the Inventory
[D11][Tutorial] Added missing map labels in tutorial map
polish frame meteor
frame bouncer polish
changed bullet flashing to add weight and delays
game analytics error fix
submit achievement on beating level
trigger json achievements
pixelchunk debris fix
rename bullet vars
fix bullet flashing
freeze tweak
Changed Build.CopyDirectory to clean out old files/directories
deleted CSVs that shouldn't have been checked in
Added IPlayerComponent as a base for PlayerComponent.
[D11] 'Add Fuel' quick command for boats
Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
Snowball has subsurface scattering and uses half the texture memory.
Fix not being able to load levels that have exterior decks
Fix being able to delete/eyedrop ship entrance
Fixed being able to block the ship entrance with expansions
Run lookups in background thread
[D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed
[D11] LiteNetLib logging for bad data detail.
[D11] [Tutorial] Update Abandoned shelter.
[D11] [UI] hooked up the continue game button on the main menu to take you directly to the previously played server screen
backup excavator vertex painting
crane control panel greybox