198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Switching to facepunch.steamworks
8 Years Ago
optimised ground road pieces
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
8 Years Ago
latest art
8 Years Ago
Recalculated entity bounds on all collectables
8 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
8 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
8 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
8 Years Ago
More hookups
8 Years Ago
backup
8 Years Ago
Finished Utility folder tidy up.
8 Years Ago
Pump shotgun optimisation
8 Years Ago
Revolver additional world mesh changes
8 Years Ago
Fixed audio lerps.
8 Years Ago
Pool and UnitCollection summaries, comments etc
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Lighthouse overgrowth dressing
8 Years Ago
Cleaning up Pool, Generic Pool, GenericPool supports default allocator. Removed PoolManager. Moved behaviour pooling to AIManager Added UnitCollection view pooling test TimeManager events to System.Action Removed old Tests scripts
8 Years Ago
buffalo assets (no unit setup)
8 Years Ago
8 Years Ago
All plugins copy pdb if found in output folder
8 Years Ago
local PlayerRecord stored
8 Years Ago
revolver optimisation
8 Years Ago
Removed old UI
8 Years Ago
Cleanup
8 Years Ago
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
8 Years Ago
Removed EntityView.UpdaetSkins, replaced usage in ResourceView with new event callback Blackboard listens for EntityManager destruction callbacks to clean data, rather than relying on convoluted shite in Agent BaseEntity events use System.Action (comparing perf) Knowledge dictionaries capacity
8 Years Ago
Moved construction and ugprade stuff to BuildingView
8 Years Ago
xp tests
8 Years Ago
8 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
8 Years Ago
raw moose assets (no unit setup)
8 Years Ago
Fixed ConvarComponent spam on server build
8 Years Ago
Fixed PieOption NRE on server build
8 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
8 Years Ago
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8 Years Ago
xp functions
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
Various
8 Years Ago
player XP classes wip
8 Years Ago
Various feel-related ability stuff.
8 Years Ago
PlayerDatabase now tracks wins + losses
8 Years Ago
NPCs now appear correctly on client, but don't move yet
8 Years Ago
Working on getting NPCs fully working over the network, not just in CLIENT+SERVER mode
8 Years Ago
Moved character serialization to the base class
8 Years Ago
NPC can now hold items from their inventory.
8 Years Ago
PlayerRecord protobuf is now sent to player on connection to server
8 Years Ago
PlayerRecord now created for new users