198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
concrete slabs and sewers overgrowth dressing
8 Years Ago
building shelter grass
8 Years Ago
water body shader
8 Years Ago
Fixed placed entity spawn pos/rot being reset
8 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
8 Years Ago
made behind the windows on truck 3 paintable
8 Years Ago
Fixed shader compile error in edge detect shader (vulkan)
8 Years Ago
fixed paintable stuff on beep truck 3
8 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
8 Years Ago
atmos 30.02 bits
8 Years Ago
crashy river shader
8 Years Ago
ASE 0.3.1 dev007
8 Years Ago
waterBody ASE
8 Years Ago
Changed reference
8 Years Ago
added howie's truck to art repository added howies truck to new paint scene and setting up paintable materials
8 Years Ago
more
8 Years Ago
more turnstate
8 Years Ago
updates shaderforge
8 Years Ago
ignoring and deleteing RainbowFolders, QHJierarchy and SceneMate
8 Years Ago
more turnstate stuff
8 Years Ago
added TurnState protobuf
8 Years Ago
Updated plugins
8 Years Ago
Auto script update
8 Years Ago
protocol++
8 Years Ago
Merge from main
8 Years Ago
Fixed issue #57.
8 Years Ago
Fixes issue #57.
8 Years Ago
ctf2
8 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
8 Years Ago
Drag/drop working again. Removed debug prints.
8 Years Ago
8 Years Ago
▉▊▌▄██
8 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
8 Years Ago
Fixed white background on player preview
8 Years Ago
Misc
8 Years Ago
atmos 30.02 added
8 Years Ago
Fix NRE in 18437 and reapply
8 Years Ago
Added Tools/Find/Missing Scripts
8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
todo
8 Years Ago
▆▆▅▍▉ ▆▆▇
8 Years Ago
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
More hit % panel improvements
8 Years Ago
hit % display logic improvements
8 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
damage balance for python limit clones per cutting to 5 phrases
8 Years Ago
WIP Buildings refactoring. Upgrades base functionality now working Fixed shader include paths (Shaders folder now in Assets root) Improved default interaction validation in BuildingSettings.OnValidate