255,738 Commits over 3,990 Days - 2.67cph!
frame heavy firework sfx
merge
mute sfx while paused
Merge branch 'master' of SpaceUsurperUnity
disable gameanalytics, gamestage BossFormNum whitelist, etc
Optimisation for setting preprocessed prefabs' asset bundle/labels on first import
Achievement.Name/Description
Parser fixes
GlobalUnlockedPercentage to GlobalUnlocked
Trace foot IK properly and calculate IK rotation
Attempt to speed up initial prefab build
Few shader changes to get detail maps streamed properly; updated all relevant materials to match
Toggled texture streaming by default in quality settings
Added workaround provided by Unity to keep a fixed streaming budget
Added texture.streaming boolean console var
Added Texture Streaming option to graphics settings menu (experimental section); on by default
Minor fix for water reflections in edit mode
Basic functionality for music playing in the main menu
[D11][Tutorial] Fix for issue #1743, repair objectives now appear after opening the door
[D11][Tutorial] Temp fix for issue #1756, attempting to spawn particles using a non-readable mesh, now uses a collider mesh fallback
Started working on Song rewrite
Merge branch 'master' into music-rewrite
Merge branch 'master' into music-rewrite
New song segment queuing system seems to work!
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Deduplicate function names
ISteamUserStats interface
UserStats (known bug in GlobalUnlockedPercentage)
Reverted SSR scaling (needs work)
[D11][UI] Fixed crash when opening Metal Shop front
[D11][Tutorial] Fix for issue #1789, planner radial menu was using wrong icon for foundation
Add LegIK callback so that IK transforms can be calculated
Merge
Merge branch 'master' of github.com:Facepunch/SandboxGame
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[D11][UI] Fixed navagation issue with the bbq lootpanel. Added null check to UIchat
[D11] [Tutorial] Map updates
Vital / Stat / Modifer work
added wip towerblock and added mirrors of stairs and started on wall dressings
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
[D11] Removed Audio Setup button from Options/Settings
Some more data for Sentry
[D11] [UI] Server Search implementation.
[D11][UI] Improvements to full container checks. Oven panels will update on/off status when they run out of fuel
ServerBrowser.Item is pooled
Fixed ServerBrowser.Item not parenting to server list
fix animated sprite controller scaling
all corelayers rotated by default
fixed some hunter core issues, etc
tentacle scale
Merge branch 'master' of SpaceUsurperUnity
polish frame meteor
frame bouncer polish
changed bullet flashing to add weight and delays
game analytics error fix
submit achievement on beating level
trigger json achievements
pixelchunk debris fix
rename bullet vars
fix bullet flashing
freeze tweak
Trying out workaround for Linux default resolution
Started working on Song rewrite
Merge branch 'master' into music-rewrite
[D11] Selected item always defaults to the first slot when joining a server now
Trying out workaround for Linux default resolution
Fixed struct packing regression
[D11] Temp try fix PS4 surround