255,826 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] [UI] Server Favouriting on list carousels and popups.
6 Years Ago
[D11][Tutorial] Lighthouse scene box added to boat, Recycler added
6 Years Ago
[D11] Fixed Research Table using the wrong translation key
6 Years Ago
Sentry Merge branch 'master' of SpaceUsurperUnity Disabled GameAnalytics in editor builds
6 Years Ago
Fix compile error
6 Years Ago
Add TwoBoneIK anim node
6 Years Ago
6 Years Ago
[D11] Needed to tell it the Microphone was connected on PS4
6 Years Ago
[D11] Updated Hammer description and added some new sprites/icons for quick actions
6 Years Ago
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6 Years Ago
[D11][Tutorial] merge #34327 from d11_console_version
6 Years Ago
[D11] [UI] Sever and construction Hud messages
6 Years Ago
Building editing
6 Years Ago
[D11] Enable Voice chat on all platforms (Xbox,PS4 and editor)
6 Years Ago
People can no longer attack themselves. Fixed a bunch of entity/component lookups
6 Years Ago
JobManager.ProcessQueue tweak, todo.
6 Years Ago
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6 Years Ago
[D11] [Tutorial] Map updates
6 Years Ago
FreezableComponent now ticks hourly
6 Years Ago
Steamworks.User functions User events User Test Removed Voice class (is all in User now)
6 Years Ago
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
6 Years Ago
StorageComponent.GetStored can now require that items be functional. People can't eat (and won't try to get) non functional (such as frozen) food or water.
6 Years Ago
#1758, #989
6 Years Ago
Added FreezableComponent to water (item). Removed water resource from scenario resource definitions, now spawns 1 at each river tile.
6 Years Ago
Update TrashCan01_Metallic.tga made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
6 Years Ago
[D11] Online permission checks - disabled on xb1
6 Years Ago
[D11] Updated descriptions for drink/take/give water quick actions
6 Years Ago
[D11] Crude debug camera controls
6 Years Ago
[D11] [UI] changed the gun panels layout to only have 3 attachment slots now (since no guns have 4 anyway)
6 Years Ago
Tutorial strings
6 Years Ago
New Bow model & prefab setup. Fbx/col/gibs/materials etc
6 Years Ago
[D11] Give & Take water quick actions for water containers/catchers etc
6 Years Ago
Added FreezableComponent. Uses entity temp to freeze if temp < specified freezing temp. Can make the entity non functional when frozen. Water resource now freezes below zero. Can't harvest water when it's frozen. Reworked task creation to so all tasks take a target entity. Tasks can fail start due to non-functional target entity if required.
6 Years Ago
[D11] DTLS Unity-level additional error checking and exception handling.
6 Years Ago
Convert entity to SCEntity via Session
6 Years Ago
trim wip stuff
6 Years Ago
Lower hygiene penalty for being close to hygiene, passengers board at 100% happiness Implemented need blocks for 10 seconds after a need is increased
6 Years Ago
Refactoring point of interest types to be subclasses instead of composition-based, it works better for their use cases.
6 Years Ago
Fixed research contract not unlocking and updated some out of date stuff on it Show first entity description if no tech description has been assigned Fixed being able to build stuff in front of the ship entrance Fixed deleted rooms leaving some gaps in walls Rooms now give a refund when selling Cleanup Reworked custom stock system for buffet tables Added a two minute timeout to walk to actions Fixed dining table and diner booths not being marked as places to sijt Add deck chair to list as well
6 Years Ago
Water bandwidth opts (testing)
6 Years Ago
Fixed underwater effects missing while playing in editor
6 Years Ago
Update ScaryPlaces to use PointOfInterest
6 Years Ago
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
6 Years Ago
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Merged in fixes; rebaked morphs
6 Years Ago
Fixed an issue with prefab references getting lost when cloning. (not properly tested)
6 Years Ago
Merge in the latest to my branch
6 Years Ago
Merge from Main