255,838 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Added Cave layer. Moved some terrain utils to a new TerrainUtils class. Added TerrainType, Terrain|Zone and EntityTerrainInfo. wip terrain info tracking per entity.
6 Years Ago
adding missing cave tiles Merge branch 'master' of BeforeProto merge
6 Years Ago
Changed stage info format for /watch page Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
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6 Years Ago
Build
6 Years Ago
Added "ifloggedin" condition for navbar items Skeleton /watch page for chippy Fleshing out /watch page Avatar fetching Separate /watch pages for each stage, some entry info Chippy build Basic functionality to watch entries on click
6 Years Ago
Test fix Better vector marshalling More functions Interface string ISteamUtils generation
6 Years Ago
Fixed the double deteriorate component on generic storage
6 Years Ago
todo
6 Years Ago
Added super shit placeholder snow particles. WIP WeatherElementComponent, a physical entity, moved by the window and controlled by the weather system.
6 Years Ago
merge
6 Years Ago
Added "ifloggedin" condition for navbar items Skeleton /watch page for chippy Fleshing out /watch page Avatar fetching Separate /watch pages for each stage, some entry info Chippy build
6 Years Ago
Added a Hot negative happiness modifier. People don't like being too hot, kicks in at 35c+
6 Years Ago
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6 Years Ago
People get thirstier faster in hotter weather. Utpo 30% faster at 40c.
6 Years Ago
DeteriorateComponent can now be effected by wind. Added low and medium quality structure deterioration. Better quality structures deteriorate slower in varying conditions. Added deterioration component to all existing structures. Set some starter values.
6 Years Ago
[D11][Tutorial] merge #34285 from d11_console_version
6 Years Ago
Global wind speed is affected by height. Added WindSourceComponent.GetSpeed(pos) and GetTemperatureModifier(pos). Weather temp calcs now include wind chill.
6 Years Ago
fixed admin page
6 Years Ago
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
6 Years Ago
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
6 Years Ago
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6 Years Ago
updated source
6 Years Ago
bone knife / combat knife anim update - quicker wind up when throwing
6 Years Ago
skin approval
6 Years Ago
bullets can flash multiple times at once polished expanding bullets, etc moved chunk disconnect effects to josn tweak chunk slowmo
6 Years Ago
[D11][Tutorial] Issue #1737, 'Survival' and 'Resistance' panels are now hidden when tutorial objective is active
6 Years Ago
Ambient temperature calculations now takes terrain height into account
6 Years Ago
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6 Years Ago
6 Years Ago
HexGrid.MaxUndeformedHeight
6 Years Ago
Parse from source (it's more reliable) Start fumbling the actual vtable instead of the flat functions Easymode/Singleton redux Filling
6 Years Ago
Removed imposter debug code
6 Years Ago
Removed imposter debug code
6 Years Ago
HexGrid.Bounds
6 Years Ago
Create stages.json
6 Years Ago
Fixed tree positions not resetting to world space after fetching from pool
6 Years Ago
[D11] branding timestamp only has second accuracy to stop every-frame TMP update, sad but necessary for now.
6 Years Ago
[D11] bug #894 beards not being disabled on females.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][#1752] fix for selecting empty item when creating sell order [#1754] Fix for trying to drop item while preview is open
6 Years Ago
[d11][Audio] Applied new physics volume settings.
6 Years Ago
6 Years Ago
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6 Years Ago
[D11] [Audio] Adds more sub tab sfx
6 Years Ago
[D11] [Audio] Adds more sub tab sfx
6 Years Ago
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items
6 Years Ago
wip wind stuff