255,838 Commits over 3,990 Days - 2.67cph!
Added Cave layer. Moved some terrain utils to a new TerrainUtils class. Added TerrainType, Terrain|Zone and EntityTerrainInfo. wip terrain info tracking per entity.
adding missing cave tiles
Merge branch 'master' of BeforeProto
merge
Changed stage info format for /watch page
Merge branch 'master' of SpaceUsurperUnity
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Added "ifloggedin" condition for navbar items
Skeleton /watch page for chippy
Fleshing out /watch page
Avatar fetching
Separate /watch pages for each stage, some entry info
Chippy build
Basic functionality to watch entries on click
Test fix
Better vector marshalling
More functions
Interface string
ISteamUtils generation
Fixed the double deteriorate component on generic storage
Added super shit placeholder snow particles. WIP WeatherElementComponent, a physical entity, moved by the window and controlled by the weather system.
Added "ifloggedin" condition for navbar items
Skeleton /watch page for chippy
Fleshing out /watch page
Avatar fetching
Separate /watch pages for each stage, some entry info
Chippy build
Added a Hot negative happiness modifier. People don't like being too hot, kicks in at 35c+
People get thirstier faster in hotter weather. Utpo 30% faster at 40c.
DeteriorateComponent can now be effected by wind. Added low and medium quality structure deterioration. Better quality structures deteriorate slower in varying conditions. Added deterioration component to all existing structures. Set some starter values.
[D11][Tutorial] merge #
34285 from d11_console_version
Global wind speed is affected by height. Added WindSourceComponent.GetSpeed(pos) and GetTemperatureModifier(pos). Weather temp calcs now include wind chill.
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
bone knife / combat knife anim update - quicker wind up when throwing
bullets can flash multiple times at once
polished expanding bullets, etc
moved chunk disconnect effects to josn
tweak chunk slowmo
[D11][Tutorial] Issue #1737, 'Survival' and 'Resistance' panels are now hidden when tutorial objective is active
Ambient temperature calculations now takes terrain height into account
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HexGrid.MaxUndeformedHeight
Parse from source (it's more reliable)
Start fumbling the actual vtable instead of the flat functions
Easymode/Singleton redux
Filling
Removed imposter debug code
Removed imposter debug code
Fixed tree positions not resetting to world space after fetching from pool
[D11] branding timestamp only has second accuracy to stop every-frame TMP update, sad but necessary for now.
[D11] bug #894 beards not being disabled on females.
[D11][#1752] fix for selecting empty item when creating sell order [#1754] Fix for trying to drop item while preview is open
[d11][Audio] Applied new physics volume settings.
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[D11] [Audio] Adds more sub tab sfx
[D11] [Audio] Adds more sub tab sfx
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items