255,841 Commits over 3,990 Days - 2.67cph!

6 Years Ago
trim wip stuff
6 Years Ago
Lower hygiene penalty for being close to hygiene, passengers board at 100% happiness Implemented need blocks for 10 seconds after a need is increased
6 Years Ago
Refactoring point of interest types to be subclasses instead of composition-based, it works better for their use cases.
6 Years Ago
Fixed research contract not unlocking and updated some out of date stuff on it Show first entity description if no tech description has been assigned Fixed being able to build stuff in front of the ship entrance Fixed deleted rooms leaving some gaps in walls Rooms now give a refund when selling Cleanup Reworked custom stock system for buffet tables Added a two minute timeout to walk to actions Fixed dining table and diner booths not being marked as places to sijt Add deck chair to list as well
6 Years Ago
Water bandwidth opts (testing)
6 Years Ago
Fixed underwater effects missing while playing in editor
6 Years Ago
Update ScaryPlaces to use PointOfInterest
6 Years Ago
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
6 Years Ago
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Merged in fixes; rebaked morphs
6 Years Ago
Fixed an issue with prefab references getting lost when cloning. (not properly tested)
6 Years Ago
Merge in the latest to my branch
6 Years Ago
Merge from Main
6 Years Ago
nullsafe invokes Remove old app Parental settings Refactor Music Video Refactor
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
temp sky + lighting
6 Years Ago
GetImageRGBA Utils complete UtilsTest.cs
6 Years Ago
Restricted occlusion culling to d3d11 only (faulty on some Mac/Linux drivers)
6 Years Ago
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6 Years Ago
SteamApps events
6 Years Ago
Trying a fix for the dependency errors.
6 Years Ago
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6 Years Ago
Merged compressed maps branch
6 Years Ago
Updated libflif
6 Years Ago
added camera back to hud scene (disabled)
6 Years Ago
adding ASE, WIP terrain shader
6 Years Ago
Merge from d11_console_version
6 Years Ago
Creating a utility window that locates all the materials in the projects and will allow a replacement to be swapped.
6 Years Ago
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6 Years Ago
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6 Years Ago
Added Rust/Standard + Specular Boost shader Added Rust/Deferred Depth Only for forward-depth cases
6 Years Ago
[D11] [Tutorial] Map update.
6 Years Ago
Update Utils.cs
6 Years Ago
Exception on 32bit Internal interfaces do the await callback automatically FileDetails SHA1 ISteamApps Methods Complete SteamApiCallback to result Struct callback cleanup
6 Years Ago
SteamApiCallback Callback structs implement Steamworks.ISteamCallback Use new structs properly Parse and use STEAM_CALL_RESULT to pass result type back Added Utils.GetResult( call ) (generic) Apps.GetFileDetails propert async working example Test updates
6 Years Ago
frame trail pattern changes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity clear pixel respawn callback
6 Years Ago
Added a way to log diagnostic state of all fields in an instance Fixed diagnostic state not being incremented on stage setup Fixed divergence caused by pixel respawn Event handler was not being removed
6 Years Ago
Base environment at least working.
6 Years Ago
base
6 Years Ago
cave ambient temperature is 10% cooler than the outdoor ambient temperature, if temp > 0
6 Years Ago
Unit fog of war vision is reduced to 20% of their vision range when indoors
6 Years Ago
Hide all CameraHideables at init (for now)
6 Years Ago
Added CameraHideable, CameraHideables, basic init.
6 Years Ago
Wind speed + temperature modification calculations now include indoor/outdoor check. Structure deterioration defs now return 0 for wind deterioration when speed is < 1mph.
6 Years Ago
Added TerrainUtils.GetTerrainZone(pos). Entities now automatically set their terrain zone (outdoors/cave) on position set. Entity hover UI shows entity zone.
6 Years Ago
namespaced Selection to Before.Selection
6 Years Ago
More terrain stuff for caves. Runtime navmesh gen now includes caves.