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HexGrid.MaxUndeformedHeight
Parse from source (it's more reliable)
Start fumbling the actual vtable instead of the flat functions
Easymode/Singleton redux
Filling
Removed imposter debug code
Removed imposter debug code
Fixed tree positions not resetting to world space after fetching from pool
[D11] branding timestamp only has second accuracy to stop every-frame TMP update, sad but necessary for now.
[D11] bug #894 beards not being disabled on females.
[D11][#1752] fix for selecting empty item when creating sell order [#1754] Fix for trying to drop item while preview is open
[d11][Audio] Applied new physics volume settings.
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[D11] [Audio] Adds more sub tab sfx
[D11] [Audio] Adds more sub tab sfx
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items
Fixed a bunch of the remaining issues with the added corp ui
Removed camera from UIIngameHUD scene
[D11] [Audio] Adds refresh game sfx
[D11] [Audio] Adds refresh game sfx
[D11] [UI] Update to Create game UI buttons
Some corrections + rebaked sets/assets
Removed deprecated code
[D11] [UI] Update to Create game UI art
[D11] Disable permission check XB1
[D11] [UI] added item names for ingredients in the crafting screen
[D11] proper fix for conflicts
[D11] Disable XB1 permission check for now
[D11] [UI] better fix for compile error
[D11] Fix conflicting SERVER/CLIENT routiners
[D11] [UI] compile error fix
[D11] [UI] removed a print string
Steam controller input fixes
effect on expanding bullets depends on damage & has floater
expanding bullet impact particles
expanding flickers before it duplicates
WIP ECS components for tracking nearby points of interest
Windmill electric FX
Better lantern glow
Lantern sound is tiny instead of small
Some bounce improvements
Hobobarrels tweaked for fog
Fixed some duplicate/wrong scripts
Wall cabin lanterns not supersized
Scene2prefab
Remaining cabins.
Optimization pass.
More advanced bounds options
Add LookUpAxis to LookAt node
Rename ScenePointsOfInterest to SceneLocations to avoid confusion with the new POI system for AI
Scenario names
Unsaved
Changed colour of current stars widget on HUD
Increased starting cash on scenarios
Fixed exterior decks not generating railings
adding thickness to tiles, more change for cave setup
merge