255,858 Commits over 3,990 Days - 2.67cph!

6 Years Ago
6 Years Ago
HexGrid.MaxUndeformedHeight
6 Years Ago
Parse from source (it's more reliable) Start fumbling the actual vtable instead of the flat functions Easymode/Singleton redux Filling
6 Years Ago
Removed imposter debug code
6 Years Ago
Removed imposter debug code
6 Years Ago
HexGrid.Bounds
6 Years Ago
Create stages.json
6 Years Ago
Fixed tree positions not resetting to world space after fetching from pool
6 Years Ago
[D11] branding timestamp only has second accuracy to stop every-frame TMP update, sad but necessary for now.
6 Years Ago
[D11] bug #894 beards not being disabled on females.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][#1752] fix for selecting empty item when creating sell order [#1754] Fix for trying to drop item while preview is open
6 Years Ago
[d11][Audio] Applied new physics volume settings.
6 Years Ago
6 Years Ago
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6 Years Ago
[D11] [Audio] Adds more sub tab sfx
6 Years Ago
[D11] [Audio] Adds more sub tab sfx
6 Years Ago
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items
6 Years Ago
wip wind stuff
6 Years Ago
Fixed a bunch of the remaining issues with the added corp ui
6 Years Ago
Removed camera from UIIngameHUD scene
6 Years Ago
[D11] [Audio] Adds refresh game sfx
6 Years Ago
[D11] [Audio] Adds refresh game sfx
6 Years Ago
[D11] [UI] Update to Create game UI buttons
6 Years Ago
Some corrections + rebaked sets/assets Removed deprecated code
6 Years Ago
[D11] [UI] Update to Create game UI art
6 Years Ago
[D11] Disable permission check XB1
6 Years Ago
[D11] [UI] added item names for ingredients in the crafting screen
6 Years Ago
source files
6 Years Ago
6 Years Ago
[D11] proper fix for conflicts
6 Years Ago
[D11] Disable XB1 permission check for now
6 Years Ago
[D11] [UI] better fix for compile error
6 Years Ago
[D11] Fix conflicting SERVER/CLIENT routiners
6 Years Ago
[D11] [UI] compile error fix
6 Years Ago
6 Years Ago
[D11] [UI] removed a print string
6 Years Ago
Steam controller input fixes
6 Years Ago
effect on expanding bullets depends on damage & has floater expanding bullet impact particles expanding flickers before it duplicates
6 Years Ago
Various POI work
6 Years Ago
WIP ECS components for tracking nearby points of interest
6 Years Ago
Windmill electric FX Better lantern glow Lantern sound is tiny instead of small Some bounce improvements Hobobarrels tweaked for fog Fixed some duplicate/wrong scripts Wall cabin lanterns not supersized Scene2prefab
6 Years Ago
Remaining cabins. Optimization pass.
6 Years Ago
More advanced bounds options
6 Years Ago
Add LookUpAxis to LookAt node
6 Years Ago
Rename ScenePointsOfInterest to SceneLocations to avoid confusion with the new POI system for AI
6 Years Ago
6 Years Ago
Scenario names Unsaved Changed colour of current stars widget on HUD Increased starting cash on scenarios Fixed exterior decks not generating railings
6 Years Ago
adding thickness to tiles, more change for cave setup merge