225,698 Commits over 3,714 Days - 2.53cph!
Added failing test for operator overloads
Better support for operator overloads
apparently I had some unsaved data
GoalPlan.LookAtSomething uses first candidate mode
Log warning when icon dimensions on an item are off
All item icons can be up to 512x512 (+ double checked they're compressed)
More keywords, various goal plan descriptions
Use default item icon for skinned items until the skin is loaded
Don't recalculate mips when applying skin icon (already done in native code)
Update option values on menu when they're changed
Moved unit biography util to keywords, added IUnitKeyword, templates for different bio types
Added some more words to unit names filter
Fixed bear skeleton properties referencing the prefab instead of the mesh
Feedback can upload images, files, etc.
tweaked f1 core bullets
added pattern positionOffsetFunc
water_well_c scene final-ish progress
Show Gifs in emails
Feedback Page
Stats, TestEntity npc things
Some more AI improvements.
water_well_c scene progress backup
Various CandidateEntityFilter cleanup
Same fix for FilterEntities
Fixed TargetFilterUtility.FilterEntitiesGetFirst not incrementing candidates_evaluated properly
Cheaper UnitCanPerceive cache
Texture editor tool selection
Fixed some shitty oversights in DM filtering
Made BaseGrid.ValueAtEntityPosition virtual, override in TemperatureGrid to avoid looking up closest position to entity's world position every time we used this[x,y]
Minor optimisations in Effects, Flags
Added paintable surfaces to the wall prop
Popup thought bubbles
Props can now declare generic sliders for their tooltip
fire spinner attack
simplified patternNum param
rotate bullet pattern along with pixelgroup anchor
nautilus 2nd form patterns
more WIP color stuff and some cleaning
Skip hotload on ValveBspFile, unregister old assembly before registering new one
Allow skip attribute on non-static classes, apply it to ValvePackage
Add mathods from the old Bootstrap file
Initial bootstrap script import. Removed ActiveSceneCheck. Repurposed my MonoBehaviourHelper to mirror Bill F's equivalent MonoBehaviourEventCallback
Goal.MakeFire scoring improvements
Changed a few target filters to use first candidate mode
TargetFilterSettingsEditor always shows filter data when viewed directly