198,677 Commits over 4,140 Days - 2.00cph!
Batching building parts
Updates Amplify Occlusion to fix fps drops
removed a crate spawn from the runway (left over)
removing (deleting this time) rotors from the airfield helis
Fixed a bunch of edge case bugs with AI designer node management/graph updating etc
fix for > 100% owneship bug
Attempted fix for next tutorial not triggering properly.
Improved responsiveness of throwables
Removed some empty goal plans from the AI database
Fixed combat "Jog To & Attack Target" missing blackboard read
Fixed various issues with the unit commands widget
Added perception condition to Human food AI module/hunt goal plan
repair bench at lvl 7
found weapons have slightly more condition (get a couple clips out of them now)
Improved text chat and moved UI
Resizing nodes except not
Added Animal Territory Herbivore AI.
- more test rooms
- revenge launcher arc speed reduced
Downgrading to Unity b21 (fixes full screen issues, unlimited framerate on ds)
Removed line instead of just commenting it out.
Removed deprecated attachment point test in unit attachments.
Merged
Starting adding stuff to differentiate a player commanded attack target
All UI animations used unscaled time
AI Designer add child node button moved to outside window so that it cannot be pushed down by DSE content listing
corrected pivots on projectiles
added tumble values to thrown weapons
Updated Berry Bush to include Interaction Trigger
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
All staging and prerelease branches add the dev branch indicator to the branding UI
Renamed a perception condition
Fixed Sneak To & Attack GP not reading from blackboard
- TestBed tool bug/crash fixes and now supports loading any tileset room
Added server.branch convar to limit client connections to a certain Steam branch (this sucks)
- Bugs now have less health. 4->2
- Vacuum launchers fire less frequently
- Reduced duration of vacuums
- Sine movements now check for owning entity player awareness
- Spawn chance and costs adjustments (nerfs) for asteroid tileset
- Fixed rotation of alarm bot
- Reduced health of Alarm Bots to 30 from 40
- Increased spawn budgets of asteroid test rooms
Server now checks client beta name on connect (seeing if this works)
Re-adding music system code
Cherry picking goosey's shit from prerelease
adjusted tech tree
buffed eoka
buffed stone spear
stone spear unlocks earlier
nerfed cost of sword/machette
gain xp for gutting fish
gain xp when cloth/leather is used in a recipie
protocol++