225,850 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Use checkbox rather than overlapbox when looking for player construction. Less fidelity for lower priority navmesh grid cells.
7 Years Ago
Fixed some errors in the main scene because of TOD stuff Fixed characters dying from fall damage every time they are damaged by any source OnLanded was being called when a character gets attacked? Put a bool in the left ground events to make sure we only recognize a landing if we've recognized a fall.
7 Years Ago
Dynamic navmesh grid cell fidelity work.
7 Years Ago
Fixed tree cutting test scene missing a navmesh? Added a Carpentry unlock definition Requires Woodcutting - Adept and Standard Buildings Unlocks Log Seat (Large+Small), Palisade and Fence
7 Years Ago
unit facing vector can power up fuse laser with bullets
7 Years Ago
Verious refactoring magic
7 Years Ago
Fixed item placement command generation doubling up commands for placeable items
7 Years Ago
fixed pixel chunk rotation units handle facing direction rotating, pxcs require a unit pxc offset works with facing direction rotation unit RotateToFace method
7 Years Ago
Merged from main
7 Years Ago
Work towards mixed navmesh grid cell fidelity.
7 Years Ago
rebuild addons when their dependencies are modified
7 Years Ago
use topological sort for addon build order
7 Years Ago
New Unlock Definition - Advanced Crafting Requires Whittling-Apprentice Unlocks crafting table, rabbit trap and stone axe Rabbit Trap and Stone Axe now require the crafting table to be crafted
7 Years Ago
Mission stuff
7 Years Ago
Light tests
7 Years Ago
Fixed build error in SetDestination
7 Years Ago
Mission stuff
7 Years Ago
Fixed recipe bugs.
7 Years Ago
New Unlock Definition - Advanced Leatherworking Requires player to craft Hat or Animal Hide Bed Unlocks Tanning Rack, Chest, Legs, Feet and Hand Wraps (not variants like Chest_01) Tanning Rack now requires 4 wood, 4 stone and 1 animal hide Chest, Legs, Feet and Hand Wraps now requires 1 animal hide to craft and must be crafted at the Tanning Rack Fixed Tanning Rack not having collisions or an interaction position
7 Years Ago
Interface edit
7 Years Ago
Same as previous
7 Years Ago
Moving stuff to server
7 Years Ago
lot placement revamp test
7 Years Ago
Can now trigger unlock definition unlocks from the Debug Tool->World tab
7 Years Ago
Moving inventory to server/owner only
7 Years Ago
Inventory start
7 Years Ago
Fixed not being able change unlock mode if unlock mode is on default value Added a stockpiles unlock definition to unlock the stockpile buildings Fixed a bold tag typo in the the crafting widget
7 Years Ago
Fixed buttons. Deer skull doesn't need to be a consumable anymore.
7 Years Ago
Sync stats fixups
7 Years Ago
Character sync not for humans. Don't waste network bandwidth.
7 Years Ago
Manifest Cleaned up some stuff.
7 Years Ago
Food & Recipes
7 Years Ago
missed a bit
7 Years Ago
fixes
7 Years Ago
NRE fix
7 Years Ago
TalentsUI progress, nuked a bunch of loadouts
7 Years Ago
Rotation overhaul Fixed camera shake Merge branch 'master' into rotations Merge branch 'master' into rotations Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations reset player camera on stage restart
7 Years Ago
Null check shit in PlayerInventoryProperties because we're not fucking savages
7 Years Ago
Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations
7 Years Ago
pxc collision works mid-rotation Merge branch 'master' into rotations
7 Years Ago
clamp pxc animation frame fixed planet rotation fixed pixelgroup rotation Merge branch 'master' into rotations
7 Years Ago
pxc collision works mid-rotation
7 Years Ago
after controlled modules run out, normal floors start to spawn
7 Years Ago
fixed planet rotation fixed pixelgroup rotation
7 Years Ago
Merged from crafting_2
7 Years Ago
A little merge cleanup
7 Years Ago
fall damage if in air for more than 2.2 secs you die on landing
7 Years Ago
Merged from main
7 Years Ago
More crafting station
7 Years Ago
Fixed camera shake