225,850 Commits over 3,714 Days - 2.53cph!

7 Years Ago
clamp pxc animation frame
7 Years Ago
Tooltip positioning stuff moved to separate component Talents progress Item item fire FX fix Data updates
7 Years Ago
knee climb works a little more smoothly can do it from mid air if the distance off ground is small enough
7 Years Ago
Update RpcCalls
7 Years Ago
Toggling grass shadows force-refreshes grass meshes
7 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
7 Years Ago
Slight adjustment to Crafting Station.
7 Years Ago
chair deploy fix
7 Years Ago
more weapon definition stuff
7 Years Ago
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
7 Years Ago
fixed issues happening when repeatedly hitting jump while climbing
7 Years Ago
nav_grid and ai_dormant on by default.
7 Years Ago
Make coherent inspector actually work
7 Years Ago
quicker sitting animations skin approval
7 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
7 Years Ago
sedan collision model for interior
7 Years Ago
Added generic struct array test cases Fix for known generic struct cases
7 Years Ago
some more changes to climbing, limited character rotation control while in air
7 Years Ago
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7 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
7 Years Ago
VehicleMovement hits triggers
7 Years Ago
Filled last frontage gaps
7 Years Ago
Fixed missing shadows in shadow quality < 2 Fixed penumbra shadows not reset when switching quality
7 Years Ago
sitting in chair provides 100% comfort
7 Years Ago
Less robust safety check in HasStructChangedUncached
7 Years Ago
More robust safety check in HasStructChangedUncached
7 Years Ago
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7 Years Ago
Branched cus I've fucked it
7 Years Ago
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7 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
7 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
7 Years Ago
Merged from main
7 Years Ago
Improved navigation/steering WIP
7 Years Ago
Start and end points extend if they can
7 Years Ago
Frontages are much cleaner.
7 Years Ago
Merged Opinions, Traits & Beliefs into single Unit.Personality component Added PersonalityTypeDefinition
7 Years Ago
give client authority over shoot dir (for now) Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fixed HUD draw order
7 Years Ago
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7 Years Ago
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7 Years Ago
NRE Fix better exploit attempt logging
7 Years Ago
Added WeaponTypeDefinition. Moved OpinionTypes to separate class.
7 Years Ago
Rotation overhaul
7 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
7 Years Ago
point_spotlight works Merge branch 'master' of SandboxGame
7 Years Ago
Deleted old command queue debug log UI Deleted UICmdQueueDebug.CS NetworkManager wip refactoring for BGQ
7 Years Ago
apply view punch to bullet direction Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
merge from main
7 Years Ago
Fixed mouse offset in editor