223,928 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
7 Years Ago
Viewmodel source update to latest rig
7 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
7 Years Ago
Add a sync context and scheduler for UE4's game thread, should let us use async
7 Years Ago
Revert 4738
7 Years Ago
Remove crimes from criminal
7 Years Ago
Actually fixed BEFORE-828
7 Years Ago
Experimenting with a loading progress system
7 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
7 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
7 Years Ago
Fixed start game button not working in Tribe create UI after quitting to menu and starting a new game
7 Years Ago
Jenkinsfile b10
7 Years Ago
Jenkinsfile b10
7 Years Ago
Effects with removal actions but no adding actions should now work correctly
7 Years Ago
Crimes shoud now get serialized and show in the crime log UI
7 Years Ago
Added the exit action back and added an enter action
7 Years Ago
temporarily removed exit action chain from Worn Out effect in order to work around a bug
7 Years Ago
moar effects logging
7 Years Ago
more (with an error)
7 Years Ago
more
7 Years Ago
Let's null the Unit when resetting Effects
7 Years Ago
Moar effects logging and change of execution order so the removal event actually triggers after removal
7 Years Ago
models added for Bill2
7 Years Ago
Tool viewmodel position/scale fuckery Boilerplate bot command system Bot commands + actions progress Misc Merge branch 'master' into Ian
7 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
7 Years Ago
Can now log profile samples to the console for things that load on Awake
7 Years Ago
temp
7 Years Ago
Scene stuff Softer, more natural lighting test
7 Years Ago
more laser stuff form 2 lasers
7 Years Ago
minor tweaks
7 Years Ago
tweaked how bullets get removed laser skull circle attack laser inactive when their pixelgroup anchor is destroyed
7 Years Ago
More music progress
7 Years Ago
wip
7 Years Ago
Added camera lag to spring arm camera
7 Years Ago
backup
7 Years Ago
merge from main
7 Years Ago
Cache Entity.CalcAbsolutePosition in __newindex
7 Years Ago
set unit health color stuff, shatter effect, particle,animation etc...
7 Years Ago
CCollisionProperty no longer uses AllocTempVector
7 Years Ago
toggle button for playing replay or not
7 Years Ago
Updated native plugin (Linux)
bot
7 Years Ago
Automated Windows Build
7 Years Ago
Fixed multi-material editing for packed materials
7 Years Ago
Manual Linux Build
7 Years Ago
Replace DistanceToRay with DistanceToRaySqr
7 Years Ago
Call RecalculateTags at the same time as other master-server stuff rather than every frame
7 Years Ago
laser part anchor merge hooked up hijack button in inspector
7 Years Ago
Skin texture load memory management fix
bot
7 Years Ago
Automated Windows Build
bot
7 Years Ago
Automated OSX Build