223,792 Commits over 3,684 Days - 2.53cph!

7 Years Ago
7 Years Ago
grass bed
7 Years Ago
shivering SFX
bot
7 Years Ago
Automated Windows Build #685
7 Years Ago
WIP carry unit action Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
7 Years Ago
Chromium ignores F1->F12 keys and runs their key bindings
7 Years Ago
human vox updates
7 Years Ago
ai
7 Years Ago
changed pose of isBeingCarried so its probably not as bad without offset
7 Years Ago
human isBeingCarried
7 Years Ago
Physics and weight data consistency, unit view rigidbody settings fuckery
7 Years Ago
Morale threat map calc ignores dead units
7 Years Ago
Stats component disabled on unit death
7 Years Ago
Another debug spawn fix
7 Years Ago
Fixed game staying paused when building placement is cancelled Debug spawner spawns items with some more Y offset
7 Years Ago
RUST-1661 - Shooting through/under stone doorway fixed
7 Years Ago
fixed wrong blend mode on high wall wood
7 Years Ago
Fixed campfire not taking fuel Fixed portraits for disabled/dead units matching rotation of ragolls
7 Years Ago
Unit animation disabled after death
7 Years Ago
Pause time during building placement
7 Years Ago
Merge from attachments branch
7 Years Ago
Attachable book keeping, events
7 Years Ago
Fixed player controller issues
bot
7 Years Ago
Automated Windows Build #684
7 Years Ago
Automated Linux DS Build #684
bot
7 Years Ago
Automated OSX Build #684
7 Years Ago
Automated Linux Build #684
7 Years Ago
Unit components fuckery
7 Years Ago
Don't save r_eye* convars over sessions
7 Years Ago
Better dead people tooltips
7 Years Ago
Fixed player controller not clearing radial command buffers properly Entity description only runs through enabled components TickableEntity only ticks enabled components
7 Years Ago
Conditions fix
7 Years Ago
More player controller crap
7 Years Ago
PlayerController supports smartobjects on units Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
bot
7 Years Ago
Automated Windows Build #683
7 Years Ago
Human + deer corpse data, butcher skill def
7 Years Ago
More compatibility with Awesomium, default web pages to 512x512 and ignore OnSizeChange of 0x0
7 Years Ago
Data save
7 Years Ago
Attachable, SmartObject and Dispenser are default components for all Units
7 Years Ago
Fixed errors
7 Years Ago
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
bot
7 Years Ago
Automated Windows Build #682
bot
7 Years Ago
Automated OSX Build #682
7 Years Ago
Automated Linux Build #682
7 Years Ago
Viewmodels can no longer have a negative FOV when zooming in
bot
7 Years Ago
Automated Windows Build #681
bot
7 Years Ago
Automated OSX Build #681
7 Years Ago
Automated Linux DS Build #681
7 Years Ago
Automated Linux Build #681
7 Years Ago
Added a second parameter to WeaponEquip - the player