198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Missing ladder models
10 Years Ago
Road mesh offset scales with road terrain adjustment offset
10 Years Ago
Without Google Analytics
10 Years Ago
Mesh offset fix
10 Years Ago
Padding and fade of hand placed road segments are adjustable
10 Years Ago
-YAMfM -moved temperature validating onto BiomeManager cause hey, since it now exists it seems like a better place to do it.
10 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
10 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
10 Years Ago
-deleted a now unnecessary enum
10 Years Ago
-updated statmodifiers to use a single class, in a manner reminishent of statLinkerBasic -updated Biomes min-max temperature for those got wiped at some point somehow and broke temperature calculation -also added a check for that in Zone+Biome to send out a warning -updated all statmodifier assets to work with the new system (thank you oh lord of the regexes)
10 Years Ago
Quick grouped mesh culling script for Vince
10 Years Ago
Server compile fixes
10 Years Ago
military_tunnel_1 progress loot crates placement and polish
10 Years Ago
Native library latest
bot
10 Years Ago
Automated Windows Build
bot
10 Years Ago
Automated OSX Build
10 Years Ago
compile windows using vs2015
10 Years Ago
Server compile tweaks
10 Years Ago
I wandered lonely as a cloud WIP
10 Years Ago
KDTree updates. Something fucked up and generation taking fucking ages though.
10 Years Ago
tweaked the gooseman flies looping effect.
10 Years Ago
- Added BiomeManager, handles creation of runtime BiomeMaterialLibraries - Removed goal completion debug spam
10 Years Ago
Dont init steam in editor
10 Years Ago
Saved one pass on water geometry after taking my head out of my ass
10 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
10 Years Ago
Goals tinkering, people should kill and eat animals now, though hacky hacks are hacky
10 Years Ago
- Reaper Bros experimenting - BaseMovement can now be set to ignore collision - Added an AI follow component that makes a BaseEntity follow a target and can copy it's BaseMovement behaviour -
10 Years Ago
exported roots and trees from zbrush, currently making low poly version in max
10 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
10 Years Ago
DM tweaks
10 Years Ago
Console buttons
10 Years Ago
Asset save
10 Years Ago
Unit+Attachments sets animator bools correctly
10 Years Ago
BehaviourChain correctly invokes OnComplete when broken by a failure
10 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
10 Years Ago
Underwater rock tweak
10 Years Ago
Underwater clutter placeholders
10 Years Ago
Terrain painting usability fixes
10 Years Ago
- LootDrop and LootTable components can now handle ability pickups. - Added 2% chance for enemies to drop abilities and 5% for crates. (This is temporary, need to move to a more calculated distribution of ability drops, probably)
10 Years Ago
- Reworked pickup/collectable functionality to be more generic - Ability pickups can now be... picked up - Ability bar now auto reloads whenever a new skill is collected (can't manually swap/control it yet though)
10 Years Ago
Merge from main
10 Years Ago
Key binding
10 Years Ago
Updated special meter effects
10 Years Ago
Subtractive merge 2531, 2532
10 Years Ago
Disable PlayWay water so it doesnt fuck with steam build etc
10 Years Ago
Added PlayWay Water
10 Years Ago
Updating KDTree system.
10 Years Ago
Test
10 Years Ago
Merge from dungeons_greybox_2
10 Years Ago
Merge from dungeons_greybox_2