165,979 Commits over 2,863 Days - 2.42cph!

8 Years Ago
Removed debug output
8 Years Ago
Keep track of how many colliders/components are disabled in a static Serverperformance log colliders, rigidbodies, buildingblock, disabled shit
8 Years Ago
Added network collider sleeping to trees/resources
8 Years Ago
More cave scene and asset updates. Deleted old cave assets.
8 Years Ago
Fixed being able to walk through walls
8 Years Ago
This was bullshit and I shouldn't have left it in
8 Years Ago
SendMessage "OnNetworkWake" on networkables on first subscriber join SendMessage "OnNetworkSleep" on networkables on last subscriber leave Added NetworkSleep component to turn off components when no network subscribers Building Blocks turn off colliders when no network subscribers (Left debug output in on purpose)
8 Years Ago
Added visiblity mask and center / forward properties to AI entity
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8 Years Ago
Linux Build 144
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8 Years Ago
LinuxDS Build 8
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8 Years Ago
OSX Build 87
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8 Years Ago
Windows Build 71
8 Years Ago
Obligatory hotfixes Fixed plugin_load not working at all Fixed players being removed when sitting on a vehicle parented to another entity Fixed render.CapturePixels crashing when used on render targets Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC Fixed non-ASCII characters being removed from player names
8 Years Ago
some animations for the deer.
8 Years Ago
Added SignalEffect module Added muzzle effect to bolt rifle (also plays shoot sound) Added Rifle hold type
8 Years Ago
Updated build version in steam.inf
8 Years Ago
Planner tool tweaks
8 Years Ago
Fixed stringtable fuckups
8 Years Ago
Updated AI test scene & tweaked obstacle avoidance slightly
8 Years Ago
Oops, didn't save properly
8 Years Ago
Made follow behaviour direction bloom more sane
8 Years Ago
Made obstacle avoidance correctly deal with obstacles that are <= 0 units away
8 Years Ago
Made AI system correctly handle inactive dangers, interests and obstacles
8 Years Ago
Fixed player model Fixed NRE in LootableCorpse
8 Years Ago
commited character part assets to test seams
8 Years Ago
Added PhysicsMaterial to splattype/overlaytype Added vis.footsteps console command Specific footstep effect logic (not used yet)
8 Years Ago
Refactoring
8 Years Ago
Imporved obstacle avoidance Added more of those awesome debug gizmos
8 Years Ago
Added wall building plan Building blocks now 10x harder to destroy Foundations placed on uneven ground are orientated to it
8 Years Ago
Made gizmos utility backup and restore matrix if modified within a method
8 Years Ago
Moved interest and danger gizmos drawing to AI entity
8 Years Ago
Fixed OBB closest point calculation fuckup
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8 Years Ago
Linux Build 143
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8 Years Ago
OSX Build 86
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8 Years Ago
Windows Build 70
8 Years Ago
Fixed inaccurate text selection in RichText controls (gran fixed it!)
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8 Years Ago
Linux Build 142
8 Years Ago
Updated AI test scene
8 Years Ago
Made AI capable of walking over dynamic obstacles if they are below or above Added radius to AI entity Added falloff to obstacles Added attraction to follow behaviour
8 Years Ago
Made stuff use GizmosUtil where it makes sense
8 Years Ago
Unity keeps modifying this
8 Years Ago
Added gizmos utility class (axis-aligned circle & cylinder, oriented box)
8 Years Ago
Rexported rock meshes with centered pivots. Minor shader update. New cave entrance test scene and WIP assets.
8 Years Ago
Merge
8 Years Ago
Fixed warnings Fixed player hit detection being fucked
8 Years Ago
Made cylinder obstacle gizmo look like a cylinder
8 Years Ago
Automatically destroy more components on dedicatd server
8 Years Ago
Clothes source update
8 Years Ago
Auroras that suck less, and lots of little northern scene stuff.
8 Years Ago
Vary PlayerUpdate fractionally to avoid bunching up