224,113 Commits over 3,684 Days - 2.53cph!
Automated Windows Build #713
Automated Linux DS Build #713
Automated Linux Build #713
Fixed crash in CNPC_Citizen::SelectScheduleRetrieveItem when NPC has no follow target
Automated Windows Build #712
Automated Linux Build #712
Don't crash when m_NetChannel is NULL in CClientState::SetSignonState (merged from tf2)
Automated Windows Build #711
Automated Linux Build #711
cl_gl_suface.cpp -> cl_gl_surface.cpp
surface.GetTextureID doesn't create new CMatSystemTextures for files that have already failed to load
Camera transition fade in/out for caves
Automated Windows Build #14
Automated Windows Build #710
Automated Linux DS Build #14
Automated Linux Build #14
Automated Linux DS Build #710
* Set r_radiosity back to 3 by default because 4 breaks community maps too much
* Stopped reserved_spot from ever being created as it breaks ladders
Automated Linux Build #710
* Set r_radiosity back to 3 by default because 4 breaks community maps too much
* Stopped reserved_spot from ever being created as it breaks ladders
Automated Windows Build #13
Automated Windows Build #709
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
Fade in/out transition when cycling units with tab/shift +tab
PlayerController ensures we always have a selected unit
Automated Windows Build #708
Attempt to fix BaseDesire NRE related to parent desire fulfillment
Fixed FuelToEffect.CanStart override
Fixed FuelToEffect not properly being disabled when it rains
Added MachineProcessCanStart condition
Added Light Fire interaction to campfire
Fixed map issue when no bounds set
Added rotation option
Automated Windows Build #707
Automated Windows Build #706
Fixed Lua errors when spawnmenu tries to search files (file.Find) in "illegal" folders
Fix up default key bindings
Added MachineProcessAction to Start & Stop a given process on the target machine
Fixed Cookable condition NRE