225,776 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Fixed FuelToEffect.CanStart override
7 Years Ago
Fixed FuelToEffect not properly being disabled when it rains
7 Years Ago
Added MachineProcessCanStart condition Added Light Fire interaction to campfire
7 Years Ago
Fixed map issue when no bounds set Added rotation option
bot
7 Years Ago
Automated Windows Build #707
bot
7 Years Ago
Automated Windows Build #706
7 Years Ago
Fixed Lua errors when spawnmenu tries to search files (file.Find) in "illegal" folders
7 Years Ago
Update some spawnicons
7 Years Ago
Fix up default key bindings
7 Years Ago
Added MachineProcessAction to Start & Stop a given process on the target machine
7 Years Ago
Fixed Cookable condition NRE
7 Years Ago
merge to steam branch
7 Years Ago
Data
7 Years Ago
BaseEntity awareness of held by, processed by, contained by
7 Years Ago
CookableCondition supports Units
7 Years Ago
WaitForCookableToStateChange Action supports units ItemIntention now EntityIntention Behaviour chain element filter by unit flags
7 Years Ago
More support for cooking units, depositing dead units to machines
7 Years Ago
Various corpse related AI tweaks
7 Years Ago
Validate all the things
7 Years Ago
Behaviour chain can optionally include dead units when filtering by EntityType.Unit
7 Years Ago
Senses dead units fuckery
7 Years Ago
Beliefs
7 Years Ago
added alleyway paving to unity prefabs and rebuilt them
7 Years Ago
Save
7 Years Ago
Ragdoll shite
7 Years Ago
Find Best Campfire finds building of type Fire
7 Years Ago
onplaysoundzzz
7 Years Ago
Refactoring stat manipulations a bit
7 Years Ago
SFX to arrow crafting
7 Years Ago
merge with day / night
7 Years Ago
Yet another Feed item to target abilities update.
7 Years Ago
Set flags button on unit debug panel
7 Years Ago
Bow crafting SFX
7 Years Ago
more
7 Years Ago
meta
7 Years Ago
AbilityIntentionGenerationMethods's FeedTargetItem should now actually do something.
7 Years Ago
Moved Description attribute and ext class to
7 Years Ago
Typos
7 Years Ago
Refactored intention generation on interactions to use reflection instead of enum Added intention generation support for abiltiies Fixed NRE in Effects.RemovedEffect related to activity refactor in cs#10250
bot
7 Years Ago
Automated Windows Build #705
bot
7 Years Ago
Automated OSX Build #705
7 Years Ago
Automated Linux DS Build #705
7 Years Ago
Automated Linux Build #705
7 Years Ago
Remove managed ConVars in Lua::Create instead of Lua::Kill (stops use of stale pointers when one state is using another state's ConVar during destruction)
7 Years Ago
Automated Linux DS Build #12
7 Years Ago
wip player profile placeholder ui
7 Years Ago
Automated Linux Build #12
bot
7 Years Ago
Automated Windows Build #12
7 Years Ago
bot
7 Years Ago
Automated Windows Build #11