224,660 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Updated scene
7 Years Ago
placed 33 in correct place and hid alleyway buildings
7 Years Ago
trying to fix prefab
7 Years Ago
missing prefab?
7 Years Ago
moved hex piece
7 Years Ago
Merge from item decay
7 Years Ago
Got rid of casting in LayoutLerp update (still shit) Item tool/weapon/wearable flag NRE fixes
7 Years Ago
Cars still set a wanted state if you bail out before hitting someone.
7 Years Ago
Updated steam build
7 Years Ago
▍▅▆▊▄▍▇
7 Years Ago
unhid alleyway buildings on hex 17 and 8
7 Years Ago
Footwear specific footsteps
7 Years Ago
made lots of collision around ramps in alleyways and also fixed broken collision on ramp 2 added more mission points fixed non-alleyway walls to be the same distance from road
7 Years Ago
FOR FUCK SAKE UI
7 Years Ago
Enabled GPS Camera boost
7 Years Ago
FOR FUCK SAKE unit mini frame FOR FUCK SAKE sahder
7 Years Ago
codegen + manifest ( fixes spotlights )
7 Years Ago
merge
7 Years Ago
Temp disabled leave
7 Years Ago
Tile fall is now every 4 rounds, starting at round 8
7 Years Ago
Tool to ItemComponent, added durability data
7 Years Ago
merged back to main
7 Years Ago
FOR FUCK SAKE fix tile highlight stuff
7 Years Ago
Left clicking any tile now "cancels" (enters unit selection mode)
7 Years Ago
Wearable and Weapon to ItemComponents
7 Years Ago
FOR FUCK SAKE more shader conversion FOR FUCK SAKE tile texture stuff to remove soeme crappy compression
7 Years Ago
Can now leave a mission before it starts
7 Years Ago
MachineProcess start/stop cleanup
7 Years Ago
▌▋ ▉▋▉▉▌▊▊ ▍▊▄▇▆
7 Years Ago
so close
7 Years Ago
Missing scripts
7 Years Ago
more
7 Years Ago
wip bs
7 Years Ago
searchlight beam improvements
7 Years Ago
unhid alleyway building on hex 8
7 Years Ago
Simple sight world model lod updates
7 Years Ago
cross area attack fix
7 Years Ago
Stripped a missing script from UI scene (console input field)
7 Years Ago
more...
7 Years Ago
Stripped a missing camera component from some nested cameras
7 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
7 Years Ago
7 Years Ago
Optimized sound / particle parent disconnects
7 Years Ago
getting there
7 Years Ago
Fixed some warnings
7 Years Ago
fixed nav points so they all link up correctly
7 Years Ago
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call) Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
7 Years Ago
more
7 Years Ago
Touching build icons
7 Years Ago
added nav_points to hex blocks