198,693 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Added placeholder bomb projectile
10 Years Ago
Changed how ragdolls are constrained to corpse entities Fixed AmbienceStings errors when playing on a map without TOD_Sky
10 Years Ago
- Projectiles can now decelerate - Removed unused Patcher Glue prefab
10 Years Ago
Merged from main
10 Years Ago
backup
10 Years Ago
wall.window.bars hook for shutters worked out back up
10 Years Ago
10 Years Ago
10 Years Ago
Removed half-block + half-block slanted
10 Years Ago
Beartrap layer fixes
10 Years Ago
- Slight refactor of projectiles
10 Years Ago
Underwater bubble sounds Underwater bullet trail sounds
10 Years Ago
First pass at stone construction sounds
10 Years Ago
Large fire sounds
10 Years Ago
Landmine sounds
10 Years Ago
helicopter rotor sound tweak
10 Years Ago
Missing file
10 Years Ago
Autoturret sounds
10 Years Ago
FX update
10 Years Ago
I can totally spell preliminary
10 Years Ago
Prelimary merge from water-2.x beacuse yay shiny
bot
10 Years Ago
Automated Linux DS Build #23
10 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version
10 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version
bot
10 Years Ago
Automated Linux Build #23
bot
10 Years Ago
Automated OSX Build #23
bot
10 Years Ago
Automated Windows Build #23
10 Years Ago
Ragdoll pin tweaks
10 Years Ago
- Graphics options - Graphics default to medium
10 Years Ago
Fix swimming animations ( oops )
10 Years Ago
- Less Fantastic quality profile
10 Years Ago
- Quit button highlights to red
10 Years Ago
- Merged graphics options and escape/options menu UI to main
10 Years Ago
-Done
10 Years Ago
- more
10 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
10 Years Ago
- Options progress
10 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
bot
10 Years Ago
Automated Linux DS Build #22
10 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
bot
10 Years Ago
Automated Linux Build #22
10 Years Ago
Door
10 Years Ago
Fixed door collider layers
10 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
10 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
bot
10 Years Ago
Automated OSX Build #22
10 Years Ago
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10 Years Ago
Working version; todo fix tod_shadows
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10 Years Ago
Automated Windows Build #22
10 Years Ago
fix for floating snap trap