198,659 Commits over 4,140 Days - 2.00cph!

bot
10 Years Ago
Automated OSX Build #8
10 Years Ago
texture size changes
10 Years Ago
- Rooms now store a list of their spawn locations before deleting the spawner scripts - BaseEntities that are spawned by a room now keep a reference to their parent room
10 Years Ago
BOOOOM
bot
10 Years Ago
Automated Windows Build #7
10 Years Ago
SteamManager init derp
10 Years Ago
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
10 Years Ago
Updated ignores
10 Years Ago
Refactoring
10 Years Ago
- Area1 budget multiplier 0.75->1
10 Years Ago
- BaseProjectile can now set it's own effect volume - Reduced player weapon shoot + impact volumes
10 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
bot
10 Years Ago
Automated Windows Build #6
10 Years Ago
- Added an aiming guide that's always visible when firing
bot
10 Years Ago
Automated OSX Build #5
bot
10 Years Ago
Automated Windows Build #4
10 Years Ago
bot
10 Years Ago
Automated Windows Build #3
10 Years Ago
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10 Years Ago
Adding Building Editor.
10 Years Ago
Fixed projectile seeding Network++
10 Years Ago
MusicManager randomises music using time/weather/mood tagging system
10 Years Ago
- Further reduced health of turrets - Turrets now have a chance to drop cash as well, and drop slightly more cash than other stuff
10 Years Ago
MusicClip tag creation from filenames
10 Years Ago
SteamManager + MusicManager stuff
10 Years Ago
10 Years Ago
Implemented basic lot generation
10 Years Ago
Renamed all the music to match tags from google drive
10 Years Ago
Owl death anim
10 Years Ago
Added atmospheric music 14
10 Years Ago
Some source files.
10 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
10 Years Ago
Metas
10 Years Ago
Fixes
10 Years Ago
Steamworks.NET
10 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
10 Years Ago
Add basic logic for lot genration.
10 Years Ago
- Reworked the mission headline popdown window so that Thai's really long mission objective title fits
10 Years Ago
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10 Years Ago
FOR FUCK SAKE factory room prefab : fix floor bug/ added grid/ added pipe gates (not connected to trigger) FOR FUCK SAKE tweak floor base FOR FUCK SAKE floor turret anim
10 Years Ago
tweaked amplify colour on cloud city to be a little more vibrant. tweaked lighting on swamp court to be a bit darker. changed lava court lava colours and depth it blends them. made pipes glow slightly red, added small flames on court lines. cut in detail to rock around net post.
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
- Changed beer tap mission headline to "Destroy the Alcohol Refueling Station" and mission tracker description to Alcohol Pump
10 Years Ago
New vcproj layout
10 Years Ago
UI warmup test
10 Years Ago
Reorganisation
10 Years Ago
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10 Years Ago
- Fixed the fire effect appearing at the start of every level
10 Years Ago
Added generic pick up score DSE