198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Scene
10 Years Ago
Removed the unit interactions ui widget CameraParticleFX boilerplate
10 Years Ago
Fixed some memory leaks
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10 Years Ago
Automated OSX Build
10 Years Ago
Manual windows build
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10 Years Ago
Automated Linux Build
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10 Years Ago
Automated OSX Build
10 Years Ago
Fixed some potential leaks
10 Years Ago
Unity 5.2.2f1 Network++
10 Years Ago
Weather assets
10 Years Ago
Cleaning
10 Years Ago
updated vm rock source anim file
10 Years Ago
Tweaked window frame cull distance
10 Years Ago
vm rock changes
10 Years Ago
Wood signs placement sockets accuracy
10 Years Ago
Editor.
10 Years Ago
merge from main
10 Years Ago
Jack O Lanterns require 2 pumpkins to be crafted
10 Years Ago
- Boss work
10 Years Ago
removed old cloud city spaceship anims and added 3 new spaceships with animations. added new cloth animation to cloud city.
10 Years Ago
finished animating cc cloth and started on temple max
10 Years Ago
Foreach removal
10 Years Ago
DecisionContext constructor overload with bp and target
10 Years Ago
Removed test file Painting frames signs can no longer placed on the floor/ceiling All remaining signs prefabs implementation Rest of COLs/Gibs files
10 Years Ago
Fixed crash caused by UnitDecisionMaker bad nested loops Added AbilityPlanData
10 Years Ago
Added floor definition loading and saving.
10 Years Ago
Rocks are now throwable
10 Years Ago
Thousands of prefabs
10 Years Ago
Rock now transitions to the holding position before re-stricking
10 Years Ago
Framework update Double change fix
10 Years Ago
Begone, foreach in UnitDecisionMaker
10 Years Ago
Moving a list creation in ConsiderAsResource
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10 Years Ago
Automated Windows Build #15
10 Years Ago
More weather tinkering Replaced a rogue foreach in TargetRequiredByTribe
10 Years Ago
Build server - use unity 5.2.1p4
10 Years Ago
Cycle, code reloading
10 Years Ago
AssetPool names its instances after their type
10 Years Ago
Mesh batching min / max distance
10 Years Ago
Updated saved city.
10 Years Ago
- More boss work
10 Years Ago
Proof of concept
10 Years Ago
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now) !A alternate start room
10 Years Ago
Assembly Loading, attributes
10 Years Ago
EAC RegisterUser update
10 Years Ago
Fixed that sneaky start/play crash; updated RustNative binaries
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10 Years Ago
Automated OSX Build
10 Years Ago
Manual windows build
10 Years Ago
Added nometa to river and ocean shaders Tweak to terrain texturing to prevent redundant work
bot
10 Years Ago
Automated OSX Build
bot
10 Years Ago
Automated Linux Build