248,624 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds
6 Months Ago
cherrypicking force_mount_opt_out changes
6 Months Ago
Fix not removing weapons when buying in deathmatch
6 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
6 Months Ago
More specific hash check for round state team players
6 Months Ago
Bot avatars are different from players
6 Months Ago
Check for IsHost in host-only KillEvent handlers Fix dropping equipment on death Fix HealthComponent.OnKill hiding IRespawnable.OnKill
6 Months Ago
Add bool EquipmentDropper.LimitedDropOnDeath Instead of checking for DefaultEquipment to not drop pistol Use EquipmentDropper rules for manually dropping items Tweak retakes round start grace period (#165)
6 Months Ago
Merge from hurt_overlay_changes
6 Months Ago
Merge from main
6 Months Ago
cherrypicking hood_and_cuffs branch fixes
6 Months Ago
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6 Months Ago
Leaderboard backup, run #12391
6 Months Ago
6 Months Ago
Revert "m_nInstanceStepRate not used anywhere get rid" This reverts commit 512a3827c2d47ee6976ca8b0dfe63cc448fe369d.
6 Months Ago
Add mutex and pray
6 Months Ago
FX for broken road barrier.
6 Months Ago
Rotated one barrier a little bit to match access lights.
6 Months Ago
Lighting progress. Related new mats.
6 Months Ago
Use a callback for izLinearCast so we can override it and do our own
6 Months Ago
Merge from main
6 Months Ago
Remove the animator stuff for now. If I end up doing this it'll be on another branch Micro-optimization Add warning when calling PlayAnimation for an animation that doesnt exist
6 Months Ago
Unsaved changes/backups
6 Months Ago
Merge from monument_scenes -> aux1
6 Months Ago
boss burning vfx frozen vfx fear vfx fire sprite
6 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
6 Months Ago
Remove MonumentScene tag from swamp cabins scene
6 Months Ago
Remapped prefabs
6 Months Ago
Allow non-static method shortcuts since there seems to be a good chunk of those Stop feeding shortcut to Options for now Fix size of Editor Keybinds page Fix using the wrong widget for non-static shortcuts Move EditorPreferences.Keybinds over to new [Shortcut] attribute system on each function Completely remove EditorPreferences.Keybinds Change name/groups for a few shortcuts Order categories by name in PageKeybinds Remove some debug logs Create Texture Editor and Actiongraph shortcuts Create ShaderGraph, Hotspot Editor and some more scene shortcuts Add GameObject/Transform shortcuts and fix static method issues. Made grid size shortcuts Window type instead of Widget type Make all the different editors share a few binds (So there's not a Copy,Cut,Paste,Undo,Redo,ect. per-editor) Make classes with [Shortcut] attribute properly rebindable (used for editortools)
6 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
6 Months Ago
Add "MonumentScene" tag to all real monuments
6 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
6 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
6 Months Ago
Slight cleanup of code
6 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
6 Months Ago
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6 Months Ago
Implement CastRayMultiple, CastShapeMultiple
6 Months Ago
charger elite charger elite zombie runner, elite runner
6 Months Ago
Disable Master build config for Mac
6 Months Ago
Shape casts can have a start rotation ( cast rotated box, capsule, etc)
6 Months Ago
merge from main -> monument_scenes
6 Months Ago
merge from timeline_tools
6 Months Ago
merge from boogie_board_force_fix
6 Months Ago
merge from seismicsensor_reset_fix
6 Months Ago
merge from car_door_destroy_fixes
6 Months Ago
merge from HorseTerrainHoles
6 Months Ago
merge from bike
6 Months Ago
merge from fix_compressed_tags_official -> main
6 Months Ago
Oops, DrawInstanced was needed !
6 Months Ago
Put commas between each compressed tag to fix all issues parsing them