243,386 Commits over 3,898 Days - 2.60cph!

5 Months Ago
First person arms: various updates to prefabs + new non-weapon_root-centric shared animations (for grenades)
5 Months Ago
Merge from sprint_seed_fill
5 Months Ago
merge from main -> allow_barricades_monuments
5 Months Ago
Fix compile errors
5 Months Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
5 Months Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
5 Months Ago
Added planner.floodFillDebug convar to debug rare situation where flood fill isn't working
5 Months Ago
Fixed debug log when flood filling seeds
5 Months Ago
Old helicopter collision behaviour: - 0 - 18km/h, no damage - 18+km/h, take away a minimum of 15% health, increasing with speed That wasn't working well for ground driving, where hitting obstacles would quickly deplete health. New rules: - 0 - 25km/h, no damage - 25+km/h, take away a minimum of 5% health, increasing with speed Damage from high-speed crashes remains the same.
5 Months Ago
Merge from hackweek_renderlod_collapse
5 Months Ago
Changed helicopter grounded calculation to be more lenient in general
5 Months Ago
Clean up and standardise PlayerHelicopter file formatting
5 Months Ago
Exempt most of the renderer manipulating components from being collapsed (VehicleLights, StatusLightRenderer, DamageRenderer, etc) Fixes train tunnel signal lights always showing all colours lit up
5 Months Ago
Only show building blocked to 100m from outside of border and 15m inside of border of building blocked - convar to modify distance `building_blocked_preview_distance`
5 Months Ago
Merge from main
5 Months Ago
Fix item URLs no longer working if they're listed in a Cannot Buy category in as a Steam item, but are secretly still available to buy on Steam via some other purchase method, e.g. Ice AK. 😩
5 Months Ago
Fixed the tax rate of the tech tree being decided by the workbench level and not the tech tree level, fixes incorrect tax rates being applied when opening up lower tier tech trees from a T2/T3
5 Months Ago
Don't create a URL for Steam items where the price is "Cannot Buy", e.g. Boomer fireworks (apart from Pattern Boomer, which is on the perm store).
5 Months Ago
Added working URL for permanent store items that aren't UnlockedViaSteamItem or a DlcItem, but still have their own store page (e.g. Industrial lights). Fixed the order we look at things to get AK variants working again while keeping hazmat variants working.
5 Months Ago
Edge merge now supports 2 open edges from different meshes, meshes will be merged into one https://files.facepunch.com/layla/1b2811b1/sbox-dev_4CCaZjcxH9.mp4
5 Months Ago
Mark `show_building_blocked` as a saved convar Expose `Show Building Blocked` in the options menu
5 Months Ago
Add `show_building_blocked` convar to disable the building preview on client Add `show_building_blocked_server` replicated convar so servers can turn off the feature (if needed for modding) Codegen
5 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
5 Months Ago
WIP fix for low opacity not actually being low when spacing is very low
5 Months Ago
Broadcast DryShootEffects
5 Months Ago
Restore resources
5 Months Ago
Fix NRE when local player is null in Crosshair
5 Months Ago
Fix errors in HUD when local player doesn't exist yet Resources
5 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
5 Months Ago
Output detected explosion vibration level regardless of the current energy
5 Months Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
5 Months Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
5 Months Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
5 Months Ago
Added mantle to cinematic setup
5 Months Ago
C4 light effect
5 Months Ago
First person arms: bring back the hold bones for non-weapon_root-centric setups
5 Months Ago
undo c4 offset do it in the prefab
5 Months Ago
c4 material
5 Months Ago
c4 icon
5 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
5 Months Ago
More icons
5 Months Ago
Gun icons
5 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
5 Months Ago
Ragdoll the player's renderer when they die
5 Months Ago
Add notion of armor, can't be bought yet
5 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
5 Months Ago
Team names and team colours are reflected properly in the UI
5 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
5 Months Ago
Applied & fixed damage effects
5 Months Ago
Minor round state display UI changes