193,289 Commits over 4,079 Days - 1.97cph!
Setup HC revolver for all weapon racks.
Removed duplicate, unused LODGroup from HCR worldmodel root object.
Merge from main (skin bundles, so switching branches doesn't take forever)
merge from clearinventory_improvements
merge from terrain_collision_interact_fix
merge from skin-bundles-2024-09
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
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Fixed more armoured passenger module collider holes
Update the inner lake topology of craggy island so it renders water
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
Merge from spraycan_shippingcontainer_qol
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
Raised waterlogged point on motorbike and sidecar bike significantly
Fix spray can not appearing in crafting menu if player searches "can"
We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
Merge from nametags_random_colour
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range
Caused some inconsistent esp name colouring
NRE fix, increased inside checks distance
Merge from world_update_2
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket
Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
high caliber revolver sounds
merge from world_update_2
further progress on river to ocean blending
Wallpaper deployable on building block hard-side, only when inside the base
Any hard-side wallpaper exposed to the outside world is removed
Very wip
better default locker specular
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform
Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
Added Z rotation to PlaceCliffsUniform
Delete constraints.lua
Unused file
Added sbox_maxconstraints and sbox_maxropeconstraints
Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them.
Nocollide is considered a non rope constraint now for the sake of limits.
Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
Prevent wolves from being scared by noises too easily, make wolves favour circling more
Unique rock formation progress
Recreated the god rock and anvil rock
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Merge: from fix_hitinfo_pooling
Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
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