200,010 Commits over 4,140 Days - 2.01cph!
BinaryHeapPriorityValue replaces LastDecisionScore in the binary heap random selector.
holosight worldmodel lod updates
lasersight world model lod updates
added pop in animation placeholder to kill feed entries
Added lots of timewarnings for profiling ideas.
Quick fixed menu UI until we determine that the canvas changes are on purpose
Reduced default animal populations
DoEffect warning spam editor only
Reduced shadow distance. Better frames, minimal impact.
Working towards fixing the issue with DM.
squad/map editor load help prompts
Fixed rare ArgumentOutOfRangeException in InvokeHandler
help text for map edit mode
Don't instance buildingmeshes yet.
Reverting old building code
Fixed fuel to effect not consuming items as they burn
SmartObject subscription logs are gated by AIManager.DebugLoggingEnabled
Removed debug logs in FuelToEffect, fixed incorrect DateTime comparison in OnHour callback
Reset game time when restarting or starting a new session
Stripped Mesh.MarkDynamic entirely because it's retarded
arena hidden in menu, space theme applied when entering menu
seems to be more or less working now
created road barriers and traffic lights. added to unity with prefabs
added lights to hex prefabs and starting to add street lights to prefabs
Muzzleboost world model lod updates
Remade berry bush view
Fixed some issues with TakeFromDispenser
HarvestFoodConsideration now DispenserItemFoodValue, writes to blackboard.InteractionPlans
Added BlackboardKeys.Dispenser
Fixed bad FuelToEffect.Progress value
Fixed machines not updating shader animation values when items are removed
Various food AI module tweaks
Removed missing atmospheric music reference
Some syntactical cleanup, but solution looks great!
AmbientSoundPlayer no longer uses AudioManager, instead requries AudioSource sibling component
AmbientSoundPlayer uses TimeRange, added some utility
Looking at window instancing.
Another ArgumentOutOfRangeException
Building core occluder meshes to double-sided single sheet
Switched to occluders material to match monuments