200,257 Commits over 4,140 Days - 2.02cph!

8 Years Ago
skin approval icons
8 Years Ago
skin approval stuff
8 Years Ago
More movement WIP temporarily disabled movement speed AI to test this
8 Years Ago
More fixes to player commanded movement. Re-enabled movement speed AI
8 Years Ago
more
8 Years Ago
more
8 Years Ago
Added a note to explain things
8 Years Ago
more
8 Years Ago
backup
8 Years Ago
Store prices use the item amount
8 Years Ago
Made the Grav-beam look pretty
8 Years Ago
map editor menu button is now set EDITOR ONLY added Options menu button added a modified copy of the player profile screen as a starting point for options screen
8 Years Ago
8 Years Ago
Function for getting unique list of supported resolutions, ordered highest first
8 Years Ago
setup button for unit healthbar
8 Years Ago
tweak UI position/ canvas group stuff/ anim
8 Years Ago
Fixing up several things with delivery missions and items
8 Years Ago
desert area
8 Years Ago
Mouse on mission info screen
8 Years Ago
Fixed shops, which I broke earlier. :(
8 Years Ago
Clicking a unit bar triggers the unit click event
8 Years Ago
Units are now assigned a number key 1-8 in order of unit bar appearance that can be used to select the unit
8 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
8 Years Ago
Set tile fall match action settings in Deathmatch definition
8 Years Ago
oops
8 Years Ago
ooops
8 Years Ago
Reverting accidentally commited ProjectSettings
8 Years Ago
AttackAreaLine can now be flagged to include up/down tiles but still check LOS Grabber can now attack across multiple levels, as long as it has LOS to target
8 Years Ago
Added ClientMatchDefinitionSO for configuring client side game mode UI and info
8 Years Ago
Merged
8 Years Ago
Started working on something to handle sending player data when needed, but going to do it a different way. Committing this in case I ever need it back.
8 Years Ago
MatchMode UI now pulls info from client match definition. Placeholder icons.
8 Years Ago
Scene2Prefab for loading screen
8 Years Ago
made emotions get passed to eye mat propertly block if not null
8 Years Ago
data save just in case
8 Years Ago
Eye shape should work with sleeping now
8 Years Ago
stat current value change event now correctly invoked once the value has been set, and not before
8 Years Ago
A crime can happen at multiple locations
8 Years Ago
MatchModeUI can now have mode specific updaters Capture match action now caches tiles with capture points. Capture mode UI now updates with values (first round bugged)
8 Years Ago
Fixed InteractionTriggerSettings
8 Years Ago
MACapture now sets initial value of total points avaialble during it's init Removed the SetTag command from Capture definition that was fucking the firs round UIControlModeupdater now displays initial value
8 Years Ago
Let's actually invoke the value change event when we change the value of a ranged stat
8 Years Ago
jenkinsfile b9
8 Years Ago
Unit input events (hover etc) are now disabled during the match outcome screen
8 Years Ago
Added Options.proto file and updated proto buf builder batch file
8 Years Ago
Added recent crimes. These are crimes that have not been reported / observed yet
8 Years Ago
Added DataAsset.IsGameValid bool
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
MachineProcessCanProcessEntitySettings uses Blackboard.Entity key, not item
8 Years Ago
Only conditions with no blackboard writes are flagged as cachable