199,522 Commits over 4,140 Days - 2.01cph!
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
fixed stupid out of range error
Updated preset editor to be actually functional
telephone models/prefab/textures
launch_site cleanup / scene2prefab
launch_site dressing update / scene2prefab
finished up building 4, created building 5, created raised train track prefab
interaction desire injection now should be inheriting the score.
disabled Steam things to reduce the amount of editor crashing.
disabling Steam things in editor only
Computer cabinets / final textures / lod/col/prefabs
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Can now left click empty/non targettable tiles to deselect (same as right clicking)
Fixed scientists dipping through the world (missing flag in movement mask)
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Cover point visibility range should help with seeing cover when in environments with irregular shapes.
More visibility range. Not 100% working as intended yet.
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More optimizations.
Prefab prep.
Updated TTT to the latest version
Dungeon test
LOD error fixes.
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
Added blockers to the rocket factory to prevent getting stuck
Fixed lift shaft collider
Graveyard asset processing & cleanup wip
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats
Added terrain material reference mini-islands to TestLevel