199,489 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Scene Cleanup
8 Years Ago
Scene
8 Years Ago
Monument navmesh stuff.
8 Years Ago
Merged from main
8 Years Ago
Various
8 Years Ago
Various Growable/Dispenser/Tree/Resource cleanup
8 Years Ago
Data
8 Years Ago
Data
8 Years Ago
Fixed bug causing interactions to get added to a smartObject twice
8 Years Ago
Save
8 Years Ago
DOF tweaks
8 Years Ago
UI tweaks, tribe create post
8 Years Ago
More post
8 Years Ago
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
8 Years Ago
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
8 Years Ago
Fixed Dispenser firing an action that hasn't been assigned
8 Years Ago
Growable tweaks
8 Years Ago
Version++
8 Years Ago
Fixed player controller not always clearing command creation buffers Added command generation method for placing items
8 Years Ago
Fixed tree chopping interaction being disabled
8 Years Ago
Trying out adding an additional collider to trees to increase clickable area
8 Years Ago
Buildings, Instancing.
8 Years Ago
Fixed pedestrians not running from crimes in Bill's updated crime system.
8 Years Ago
Better crime fleeing
8 Years Ago
More crime flee work, taking the crime's radius into account
8 Years Ago
More lost and found map WIP
8 Years Ago
NPCs now take all crime locations they are in range of into account, and flee from the closest one. Although getting a vector away from all they're in range of may be better.
8 Years Ago
Using Ritter's bounding sphere algorithm to include all crime points that overlap the NPC's location when calculating where to flee
8 Years Ago
Fixed an editor exception when looking at a stats component on a group
8 Years Ago
Updated some Item descriptions
8 Years Ago
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
8 Years Ago
Merge from main
8 Years Ago
Fixed some blurry UI issues Network++ Save++ Made how to open inventory, how to open crafting less annoying
8 Years Ago
building shader improvements
8 Years Ago
RIP win32
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Merge from procgen12
8 Years Ago
Reverted some island1 stuff
8 Years Ago
navmesh
8 Years Ago
Show avatars in mission panels in game
8 Years Ago
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8 Years Ago
Removed tribe spawn and blocked channels from TerrainTopology.Enum (Seemingly fixed weird topology painting bug) Copied Tree & Dispenser component settings from normal pines to tall pines
8 Years Ago
island1 topo
8 Years Ago
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8 Years Ago
Fixed dark berry bushses Island 1 spawner tweaks
8 Years Ago
apparently a meta file
8 Years Ago
Seasons use TimeManager.DaysPerMonth to calc their duration WorldManagerConfig exposes transition time for seasons (hours)
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
better decay shader