221,909 Commits over 3,653 Days - 2.53cph!

8 Years Ago
added shadow mesh to cc max
8 Years Ago
added shadow meshses to cloud city court
8 Years Ago
- Item tests
8 Years Ago
LODs for Dreadora, skeletons and Ruud.
8 Years Ago
- Item stat modifiers now stack and calculate correctly
8 Years Ago
- More item / stats work
8 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
8 Years Ago
Linux server fixes
8 Years Ago
backup
8 Years Ago
removed unused test court textures reduced some texture sizes made main court and bamboo not static rebaked lightmaps for test court
8 Years Ago
Unlocked courts on console
8 Years Ago
- More item stats work
bot
8 Years Ago
Automated Linux DS Build #209
bot
8 Years Ago
Automated Windows Build #209
bot
8 Years Ago
Automated OSX Build #209
bot
8 Years Ago
Automated Linux Build #209
8 Years Ago
Stopped movement children from queueing multiple usercommands on Nextbots per-frame
8 Years Ago
Morph data renames, editor exposure
8 Years Ago
Implemented Unit morph system with custom morph editor, supports saving/loading morph presets via MorphSettings assets Added MorphSettings to Effect and Species data
bot
8 Years Ago
Automated Linux DS Build #208
bot
8 Years Ago
Automated Windows Build #208
bot
8 Years Ago
Automated OSX Build #208
bot
8 Years Ago
Automated Linux Build #208
8 Years Ago
* Fixed a possible exploit with the file system * Fixed SetSubMaterial not working on bonemerged entities * Fixed submaterial overrides affecting the first rendered entity in certain hooks such as PostPlayerDraw
8 Years Ago
- Merged stat groundwork to main
8 Years Ago
- Merged from main
8 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
8 Years Ago
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8 Years Ago
Water sim tweaks + small opt
8 Years Ago
Elvis intro
8 Years Ago
Fixed errors in elvis controller Added transitions from hits to run
8 Years Ago
Merge from dungeons.
8 Years Ago
Merge from dungeons.
8 Years Ago
Merge from main.
8 Years Ago
Merge from main.
8 Years Ago
Healthbar sounds Mavis racket/jetpack sounds Fix special meter sounds not playing when UI is hidden/reenabled
8 Years Ago
Fixed queue jumping not jumping the queue
8 Years Ago
Improving unit reproduction code Removed some useless actions Added some more aging data Added Effect params to PersonalitySettins
8 Years Ago
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
8 Years Ago
re-exported grass with less reeds
8 Years Ago
slightly improved boar
8 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
8 Years Ago
SmartObject container
8 Years Ago
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
8 Years Ago
rebuilt test court grass and exported
8 Years Ago
FOR FUCK SAKE plasma fade fx FOR FUCK SAKE plamablast projectile prefab FOR FUCK SAKEplayership prefab with damage setup FOR FUCK SAKE tweak damage anim
8 Years Ago
vm hammer source update
8 Years Ago
Lowest LODs for TENN-15 and Lion-El
8 Years Ago
created the wiseguy basic movement ( 8-way walk/run) added basic code to drive the movement animations
8 Years Ago
- Branched for WIP item/stat modifiers and bonuses