241,425 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Cleaning up Machine process flow a bit
8 Years Ago
MachineProcesses shouldnt be serialable either Added Container.OnItemRemoved event
8 Years Ago
Corpse fiddling.
8 Years Ago
cave_small_medium base files
8 Years Ago
Minor TimeManager.DateTime getter optimisation
8 Years Ago
Compile fix
8 Years Ago
Removing System.Serializable from some classes that shouldn't have it Nuked some old unused types
8 Years Ago
Added Motor updates...
8 Years Ago
progress/backup
8 Years Ago
AI Designer fuckery
8 Years Ago
More inv/container ui and removing client views from containers
8 Years Ago
caves dressing cont'd rockwall ladder/climbing mesh/prefab temporary lava decal prefab
8 Years Ago
Clamping editor tool
8 Years Ago
Removed GoalPlan.Flee(Human) Added AIModuleSettings data validation
8 Years Ago
fixed wrong trigger that made them play the wrong attack anim
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8 Years Ago
Automated Linux DS Build #438
bot
8 Years Ago
Automated Windows Build #438
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8 Years Ago
Automated OSX Build #438
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8 Years Ago
Automated Linux Build #438
8 Years Ago
Fixed physgun not being able to reload-unfreeze while holding an entity
8 Years Ago
Some initial work on vehicle interaction (entering vehicles)
8 Years Ago
Minor edits
8 Years Ago
Fixed issue with the variable delay interpolator where changes in the delay would "snap" characters or vehicles
8 Years Ago
Added warning banner to network emulator
8 Years Ago
Fix bootstrap starting with car instead of character
8 Years Ago
Moved my budget network emulator out into its own class. Some other minor fixes.
8 Years Ago
Improved entity description string generation, passing a StringBuiler through each component Corpses now show their state in tooltip descriptions
8 Years Ago
Rename AIModuleGoal/GoalPlanParameters Fixed missing Selector in GoalPlan.CreateBreedingSocial
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8 Years Ago
Automated Linux DS Build #437
8 Years Ago
Unneeded stuff now that they're MBehaviours
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8 Years Ago
Automated Windows Build #437
8 Years Ago
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8 Years Ago
Basics of chaging NetCharacter to be a MonoBehaviour
8 Years Ago
Misc
8 Years Ago
Deleted old AI database asset
8 Years Ago
Migrated Goals, Goal Plans and BehaviourChain selectors to DataAssets
8 Years Ago
Forgot I was still on a branch. Mreged everything back to main.
8 Years Ago
Compile fix
8 Years Ago
Moved WaitForCollaboratorSyncSettings Tick impl to SimTick
8 Years Ago
Unit.Audio avoids checking datetime every frame (PooledAudioSource.Play takes an optional callback instead)
8 Years Ago
Moved INetworkPlayer implementation to PlayableCharacter. Fucked a few other things up...
8 Years Ago
Added close X button to container UI
8 Years Ago
SendToClients can now specify packet priority
8 Years Ago
Some stuff now sends using Immediate packet priority
8 Years Ago
All Monobehaviours that implement IRPCReceiver and are attached to a NetworkEntity should now be able to receive RPC calls
8 Years Ago
Testbox in build settings
8 Years Ago
Fixed some editor only crap breaking builds
8 Years Ago
Let's not unload the tribe create scene, just hide it because apparently unloading it made everything angry
8 Years Ago
ActivityManager NRE catch
8 Years Ago
Skills should have their initial level set during creation (no more Unskilled spam)