241,388 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Prepare prefabs
8 Years Ago
Increased max wiring distance of powerlines
8 Years Ago
Some more descriptive error messages
8 Years Ago
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
8 Years Ago
Set up decor / grass / spawn correctly on SavasIsland
8 Years Ago
Merge from main
8 Years Ago
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
8 Years Ago
FOR FUCK SAKE asteroid level scene (cleanup) !A mortar placeholer /U mortat prefab
8 Years Ago
lr300 gunshot beef up
8 Years Ago
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
8 Years Ago
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
8 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
8 Years Ago
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
8 Years Ago
More sound polish
8 Years Ago
a bunch of SF shader fixescompile fixes and amplify AO upgrade
8 Years Ago
Skill Use refactored and hooked up to buildings
8 Years Ago
Don't place bus stop / power substations when a road is merging into another road Some more distance between the last pylon and the power substation Network++
8 Years Ago
Latest beep
8 Years Ago
Fix for RUST-1264
8 Years Ago
The Small Wooden Hut is now in the starting pool Knife renamed to HandAxe, now in starting pool Fixed a bunch of bad skills data on items
8 Years Ago
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes Added DebugLUTBlending toggle to debug luts and blend cycles
8 Years Ago
Fixed bus stops spawning inside monument topology (too close to or inside monuments) Network++
8 Years Ago
No apples from cacti.
8 Years Ago
Hapis-specific terrain config is no longer a thing. Uses procmap config.
8 Years Ago
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area
8 Years Ago
Put waiting back into movement interaction
8 Years Ago
PlayerController unit sphere cast is no longer anthropocentric
8 Years Ago
Player commands now set movement speed
8 Years Ago
More cleanup
8 Years Ago
Cleanup
8 Years Ago
BarrenBench fixes
8 Years Ago
Barren updates and fixes
8 Years Ago
Removed non procmap busstop from airfield'
8 Years Ago
Updated ProcmapBench to new version
8 Years Ago
Fixed insanely slow asset menus UI tinkering
8 Years Ago
Updated HapisIsland spawn, grass and decor to v2
8 Years Ago
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
8 Years Ago
bus height adjustment (models)
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
8 Years Ago
Unfroze time on Savas.
8 Years Ago
Collider split on bus stop to accomodate for transparent colliders Removed dirt decals
8 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
8 Years Ago
Balanced audio effects Tweeked truck headlights Network++
8 Years Ago
Bus stops spawn a bit further away from the road
8 Years Ago
made children models work, was really broken :| added new children hair
8 Years Ago
Bus stop prefab rotation