241,284 Commits over 3,867 Days - 2.60cph!

8 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
8 Years Ago
SmartObject subscription & reservation arrays have larger capacities because i dont't think it matters (@ptrefall?) and the counts aren't static
8 Years Ago
Fixed SmartObject.AllowedSubscriptionCount returning bad values Navigation.CurrentDestination never getsd zeroed
8 Years Ago
vm source files
8 Years Ago
reloading animator changes
8 Years Ago
Tinkering
8 Years Ago
Fixed bad name/header in stats property generation code (which has moved to StatsPropertiesGenerator)
8 Years Ago
MaterialTypeDefinition replaces MaterialTypes WeaponTypeDefintion replaces WeaponTypes Updated all affected data
8 Years Ago
baseline
8 Years Ago
Removed ToolTypes enum and replaced with new definition assets (ToolTypeDefintion)
8 Years Ago
made all switches use anim event "OnAnimationEvent" with string "Switch" and make them compatable with use while moving
8 Years Ago
Projectile cleanup tweaks
8 Years Ago
Server lag compensation for attack entity cooldown verification
8 Years Ago
Biome fog clamps
8 Years Ago
Unit data save
8 Years Ago
Default area mask in NavigationParameters
8 Years Ago
Added custom NavMeshAgent areaMask drawer & attribute because Unity are a bunch of COCK TRUMPETS. Dicked around with PlayerController a bit, so that people aren't so vocal about your disinterest
8 Years Ago
Added altitude map
8 Years Ago
- TileSetSkin now has a UseTikeSetSkins bool which can be used to toggle - Disabled TSS for Factory1
8 Years Ago
OnAnimationFxEvent cleanup SmartObject test toplogy, also a lake
8 Years Ago
Updated truck def Can now set def on in game truck
8 Years Ago
- Shop flow/room/tileset setup for shop in factory (test) (shop not open yet)
8 Years Ago
renamed boar sfx
8 Years Ago
boar squeal added to anim
8 Years Ago
Added fishing spots to the temperate biome spawn table, fixed the spawn population data Player camera can no longer go underwater Water bodies have colliders
8 Years Ago
vm source updates
8 Years Ago
Crafting Desires now correctly transfer player created status to Find Desires
8 Years Ago
8 Years Ago
bear sfx added
8 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
8 Years Ago
Removed bad editor tag in combat
8 Years Ago
set idle blend to happen when animatorSpeed is 0.1 instead of 0 as its clamped to 0.1 in code
8 Years Ago
movement blend trees improved
8 Years Ago
moved fx to prefabs
8 Years Ago
- Merged savegame + upgrade branch to main
8 Years Ago
Merged from main
8 Years Ago
Moved condition logs to warnings
8 Years Ago
Fixed logging spam for some conditions
8 Years Ago
ConditionSettings.Evaluate logs use type name
8 Years Ago
removed events in lieu of a fix as it was spamming the console despite not doing it for me when I tested before checkin a few mins ago
8 Years Ago
Condition Evaluate methods no longer abstract, warnings logged when we call the base method unintentionally...
8 Years Ago
Forgot the scene.
8 Years Ago
randomised fish jump timing and setup effects to spawn via events on the animation
8 Years Ago
- More
8 Years Ago
[SC] Added stat mod queue and processing, stat mods can now be scheduled.
8 Years Ago
Merge from main.
8 Years Ago
IsInTerritory now uses grid
8 Years Ago
Merge fix
8 Years Ago
Groups now have a territory grid, and buildings have been set to influence that
8 Years Ago
Left a TODO in IsInTerritoryConditionSettings.cs