241,282 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Moved PlacementMask/Check params out of SpawnHandler and into SpawnPopulationSettings
8 Years Ago
name change sfx
8 Years Ago
Nuked GroupMember Group is now in BaseEntity and has been merged with OwnerGroup
8 Years Ago
tool build success sfx added
8 Years Ago
- Upgrade cost is now red if player can't afford - Upgrade panels are now clickable instead of debug space bar to upgrade - Upgrading now checks for and takes cash
8 Years Ago
Fixed typo in BuildingSettingsEditor Added two animal den buildings Replaced all animal dens in island01, set up spawners to use them InfluenceData.Contribution has the Range field attribute Removed building completion actvity generation from Building, into PlayerController
8 Years Ago
more crafting sfx fiddles
8 Years Ago
Grass grid (top priority shit right there) Buildings should now be able to contribute to their group's influence map.
8 Years Ago
craft sfx changes
8 Years Ago
UnitSpawner can optionally define a "base" Building to spawn with and pick a pre-existing BuildingView from the scene
8 Years Ago
grenade attach & drop vm anims, controller updates
8 Years Ago
Added Traits display and add/remove to DebugTools Tribe creation environment moved to it's own scene Fixed a bunch of crap in tribe creation related to wearables Fixed NRE in Unit.Wearables.IsWearingOfType
8 Years Ago
added fish spawner to island 0001 (appears underwater for now) and to greenbox(appears on the grass) missing file from last checkin
8 Years Ago
FOR FUCK SAKE material...maybe....?
8 Years Ago
Added RM209 sub project
8 Years Ago
first pass fish and fishing
8 Years Ago
Updated bomb UI Started refactoring truck definitions Network++ :P
8 Years Ago
- Upgrade level now shown in bottom left corner of upgrade panel - More upgrade work
8 Years Ago
FOR FUCK SAKE fix alarmbot light effect cast shadow
8 Years Ago
Tweaked server side projectile handling, added more logging
8 Years Ago
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8 Years Ago
Eliminated server lag from player desync time calculation
8 Years Ago
- Upgrade panels now show upgrade costs - Upgrade definitions can now specify if the stat value should be shown in the description or not
8 Years Ago
Delivering a killing blow should now always cause death
8 Years Ago
stone build sfx re-assigned to anim
8 Years Ago
- More
8 Years Ago
Ugh, forgot to add new files.
8 Years Ago
Split Dispenser into partial (Dispenser and Dispenser+Items)
8 Years Ago
AH tweaks
8 Years Ago
8 Years Ago
More logging
8 Years Ago
Wrapped projectile ID and seed generation
8 Years Ago
- More
8 Years Ago
bolt & sawnoff shotgun reload changes, animator updates
8 Years Ago
- More
8 Years Ago
More detailed server side attack and projectile verification logging
8 Years Ago
- Started some placeholder upgrades UI - Added a "Delete Save File" button to the PlayFromScene tools panel
8 Years Ago
Hopefully fixed units staying in combat when their target dies
8 Years Ago
Social Abilities not player exposed
8 Years Ago
PerceivedUnitData.PERCEPTION_COOLDOWN_IN_MINUTES = 15
8 Years Ago
Fixed dead units not creating corpses
8 Years Ago
Units don't sense themselves. Senses debug overlay shit
8 Years Ago
Upped the senses range multiplier
8 Years Ago
DebugToolsObject GUI tweaks UnitViewEditor matrix tweak
8 Years Ago
Connection state enforcement
8 Years Ago
Fixed bad perception condition in combat module. Sneaking now decreases visibility.
8 Years Ago
Removed tick from UnitPortraitManager Made PlayerController.OnSelectionEmpty more reliable Random clothes in tribe start WIP (probably bugged due to preview item code)
8 Years Ago
fixed the positioning of the scope / flashlight addons for the double barrel shotgun
8 Years Ago
Avoid using GameObject.SetActive in potrait manager
8 Years Ago
UnitPortaitManager processes tracker portrait updates in a queue instead of on demand