241,284 Commits over 3,867 Days - 2.60cph!

8 Years Ago
deer ouch sfx
8 Years Ago
warmth vicinity removal (as we have grids now)
8 Years Ago
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse) - Made shop UI accessible at the... shop - Changed the way shop UI is instantiated - Rebuilt rooms/tilesets
8 Years Ago
small improvement to human fishing anim added OnAnimationEvent Catch to fishing anim
8 Years Ago
Merged from main
8 Years Ago
Dispenser can now dispense effects. TakeEffectFromDispenser Action.
8 Years Ago
AH tweaks
8 Years Ago
fish item setup properly
8 Years Ago
Logging tweaks
8 Years Ago
fishing requires a tool "fishing rod" fishing plays fishing action instead of take all spears are tool fishing rods fish spots have a constant ripple effect to make it easier to see where they are on the water surface
8 Years Ago
FOR FUCK SAKE regverting missile trail smoke material, duplicating mat for player smoke
8 Years Ago
Scene2Prefab
8 Years Ago
Adding a couple of files manually
8 Years Ago
Picking relevant changesets from dungeon branch for transparency
8 Years Ago
Updated chainlink fence prefabs for glass transparency layer
8 Years Ago
Updated Hangar prefab for glass transparency layer
8 Years Ago
Updated watchtowers and office building prefabs for glass transparency layer
8 Years Ago
merge from main
8 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
8 Years Ago
8 Years Ago
fixed some glitches in the humans torso rotational code to do with not having nav mesh destinationas and added LOADS of comments so Bill can understand
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Certain rocks & bushes like buildings and radtowns less.
8 Years Ago
Time isn't frozen.
8 Years Ago
Env tweaks. Lantern lighting isn't as ugly anymore. Pre-release ready.
8 Years Ago
Fixed and cleaned updateDirtyRenderers hack
8 Years Ago
Data save
8 Years Ago
Added two new types of UnitActivity, EffectAdded and EffectRemoved Effects can be flagged to notify on add/remove ActivityData is now a struct
8 Years Ago
Fixed broken view model projection after disabling TSSAA
8 Years Ago
Temperature stat now reads from temperature map
8 Years Ago
Debug tweaks
8 Years Ago
Fixed an issue with GoalPlanVariant & BehaviourChain's IsActive flags causing Player instigated behaviours to sometimes be ignored (sneaky, sneaky AI)
8 Years Ago
FOR FUCK SAKE wip alarm bit FOR FUCK SAKE spikey blade (fix mesh error)
8 Years Ago
FOR FUCK SAKE WIP alarm bot
8 Years Ago
fix for players taking too long to recalculate visiblity
8 Years Ago
Save
8 Years Ago
Temperature grid is now in
8 Years Ago
Entity view field in debug tools window
8 Years Ago
Human selection tweaks
8 Years Ago
Fixed game startup creating two sets of tribespeople
8 Years Ago
merge into main playercull.enabled true/false to test
8 Years Ago
merge from main
8 Years Ago
code cleanup
8 Years Ago
Stats tweak
8 Years Ago
DataAsset.ToString override returns AssetName
8 Years Ago
fixing accidently ticked an attack trigger
8 Years Ago
Logging tweaks
8 Years Ago
Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)